Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

Noruen wrote:Final version of Penumbra can be download here. Enjoy!
Alas, cannot get that stupid download site to work, keep seeing some error :(.
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Screenshots

Post by Noruen »

It should work now :)
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

ShadoW_86, that maps visual flare is stunning. Stuff like this makes me think "what if", like what if Q3 shipped with stock maps like this? Would be a totally different ball game. phantazm11, same with you, stunning work.
MrLego
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Joined: Tue Jul 21, 2009 11:00 pm

Re: Screenshots

Post by MrLego »

Looks great - Nice job!
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Ferrao10
Posts: 790
Joined: Mon May 03, 2010 2:35 pm

Re: Screenshots

Post by Ferrao10 »

What does "Stránka nenalezena!" mean? That's the error message I get when trying to download for free.... I suppose.
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

@AEon: Thanks a lot for the feedback. Fortunately I was able to catch most of what you mentioned before I submitted the map. And you might be happy to know that I replaced one of the Rocket Launchers with a Rail Gun :)

@o'dium: Thanks man.
Julek
Posts: 14
Joined: Sat Dec 05, 2009 12:17 pm

Re: Screenshots

Post by Julek »

Ferrao10 wrote:What does "Stránka nenalezena!" mean? That's the error message I get when trying to download for free.... I suppose.
That is 404 error
phantazm11
Posts: 362
Joined: Tue Jan 31, 2006 12:03 am

Re: Screenshots

Post by phantazm11 »

Another shot of my competition map, Windsong Keep.

http://i4.photobucket.com/albums/y138/p ... p3map7.jpg

If you haven't done so already, I encourage you to check out the maps in this years competition. There are some great entries! As stated in the competition post, the mappack can be downloaded here: http://maverickservers.com/forums/viewt ... 14&t=16949
Infernis
Posts: 611
Joined: Thu Feb 17, 2005 12:00 pm

Re: Screenshots

Post by Infernis »

Your work never ceases to amaze me!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Screenshots

Post by Noruen »

Ferrao - i fixed it. You should download it from my original post, not AEons quote.
AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

phantazm11 wrote:@AEon: Thanks a lot for the feedback. Fortunately I was able to catch most of what you mentioned before I submitted the map. And you might be happy to know that I replaced one of the Rocket Launchers with a Rail Gun :)
:)... years at q3w lem tends to have drilled us all into thinking in similar ways, i.e. quality-wise.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

[lvlshot]http://team-blur-games.com/odium/od_flats_1.jpg[/lvlshot]

[lvlshot]http://team-blur-games.com/odium/od_flats_2.jpg[/lvlshot]
Kaz
Posts: 1077
Joined: Wed Mar 08, 2006 3:43 am

Re: Screenshots

Post by Kaz »

Can you talk a little bit about your process for making those, Odium? :drool:
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Re: Screenshots

Post by o'dium »

I usually have to put the lotion on my skin, or I get the hose again :(

But really, its a combination of masking, model work, render to texture and photoshop, its a long process lol :p
ShadoW_86
Posts: 270
Joined: Tue Jan 08, 2008 1:20 pm

Re: Screenshots

Post by ShadoW_86 »

B&W Doodle (Darkplaces renders):

Full Gallery

Image

Image

Image
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AEon
Posts: 1816
Joined: Sun Apr 20, 2003 7:00 am

Re: Screenshots

Post by AEon »

ShadoW_86,
at first glance I thought fDk was working on another map :)... then wondered why don't we see such "anarchistic" and creative wall brushwork more often... (because it turns the map into something like space maps)... looks very interesting, refreshingly "unbound" to normal mapping.
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Re: Screenshots

Post by Pext »

AEon wrote:... then wondered why don't we see such "anarchistic" and creative wall brushwork more often...[
i think people just got tired of the geocomp style and - as a countermovement; and with great success, i think (sock!) - focused on more naturalistic efforts.

still. the idea of following a primat of brushwork over texturing is bound to yield interresting results.

@Shadow: wow... i just realized this is done in q1 :D nice
fKd
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Re: Screenshots

Post by fKd »

woah, beautiful, great effect!
User avatar
Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Re: Screenshots

Post by Hipshot »

Got a lil bit more time on my hands, starting working on my level again.
The graphics are pretty much in place, I just need to make it a bit brighter I think, that's a hustle though...

Image
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Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: Screenshots

Post by EmeraldTiger »

...holy crap Hipshot... holy crap... the tiles look very smooth and realistic against the terrain. I don`t remember anything coming close to that before in Q3, even with dirtmapping, phong shading, and all the like. Just amazing.
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Ouija
Posts: 55
Joined: Tue Aug 16, 2011 9:11 pm

Re: Screenshots

Post by Ouija »

First thing that came into my mind:
"Is this quake 3?"
Seriously, you made me think it's a Source map, or even UDK. Add some contrast to the lighting and you'll achieve perfection there.
fKd
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Re: Screenshots

Post by fKd »

needs more grime XD
IveGotPenisEnvy
Posts: 71
Joined: Tue May 24, 2011 7:36 pm

Re: Screenshots

Post by IveGotPenisEnvy »

What theme is that?
User avatar
Eraser
Posts: 19174
Joined: Fri Dec 01, 2000 8:00 am

Re: Screenshots

Post by Eraser »

That is absolutely stunning Hipshot.
nitin77
Posts: 84
Joined: Wed Jul 23, 2008 9:21 am

Re: Screenshots

Post by nitin77 »

I dont think the brightness needs to be upped. Contrast needs to be added though.

Texturing is beautiful.
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