Alas, cannot get that stupid download site to work, keep seeing some errorNoruen wrote:Final version of Penumbra can be download here. Enjoy!
Screenshots
Re: Screenshots
Re: Screenshots
ShadoW_86, that maps visual flare is stunning. Stuff like this makes me think "what if", like what if Q3 shipped with stock maps like this? Would be a totally different ball game. phantazm11, same with you, stunning work.
Re: Screenshots
What does "Stránka nenalezena!" mean? That's the error message I get when trying to download for free.... I suppose.
-
phantazm11
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
@AEon: Thanks a lot for the feedback. Fortunately I was able to catch most of what you mentioned before I submitted the map. And you might be happy to know that I replaced one of the Rocket Launchers with a Rail Gun 
@o'dium: Thanks man.
@o'dium: Thanks man.
Re: Screenshots
That is 404 errorFerrao10 wrote:What does "Stránka nenalezena!" mean? That's the error message I get when trying to download for free.... I suppose.
-
phantazm11
- Posts: 362
- Joined: Tue Jan 31, 2006 12:03 am
Re: Screenshots
Another shot of my competition map, Windsong Keep.
http://i4.photobucket.com/albums/y138/p ... p3map7.jpg
If you haven't done so already, I encourage you to check out the maps in this years competition. There are some great entries! As stated in the competition post, the mappack can be downloaded here: http://maverickservers.com/forums/viewt ... 14&t=16949
http://i4.photobucket.com/albums/y138/p ... p3map7.jpg
If you haven't done so already, I encourage you to check out the maps in this years competition. There are some great entries! As stated in the competition post, the mappack can be downloaded here: http://maverickservers.com/forums/viewt ... 14&t=16949
Re: Screenshots
Your work never ceases to amaze me!
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!
Re: Screenshots
Ferrao - i fixed it. You should download it from my original post, not AEons quote.
Re: Screenshots
phantazm11 wrote:@AEon: Thanks a lot for the feedback. Fortunately I was able to catch most of what you mentioned before I submitted the map. And you might be happy to know that I replaced one of the Rocket Launchers with a Rail Gun
Re: Screenshots
[lvlshot]http://team-blur-games.com/odium/od_flats_1.jpg[/lvlshot]
[lvlshot]http://team-blur-games.com/odium/od_flats_2.jpg[/lvlshot]
[lvlshot]http://team-blur-games.com/odium/od_flats_2.jpg[/lvlshot]
Re: Screenshots
Can you talk a little bit about your process for making those, Odium? 
Re: Screenshots
I usually have to put the lotion on my skin, or I get the hose again 
But really, its a combination of masking, model work, render to texture and photoshop, its a long process lol
But really, its a combination of masking, model work, render to texture and photoshop, its a long process lol
Re: Screenshots
[url]http://shadowsdomain.wordpress.com/[/url]
Re: Screenshots
ShadoW_86,
at first glance I thought fDk was working on another map
... then wondered why don't we see such "anarchistic" and creative wall brushwork more often... (because it turns the map into something like space maps)... looks very interesting, refreshingly "unbound" to normal mapping.
at first glance I thought fDk was working on another map
Re: Screenshots
i think people just got tired of the geocomp style and - as a countermovement; and with great success, i think (sock!) - focused on more naturalistic efforts.AEon wrote:... then wondered why don't we see such "anarchistic" and creative wall brushwork more often...[
still. the idea of following a primat of brushwork over texturing is bound to yield interresting results.
@Shadow: wow... i just realized this is done in q1
Re: Screenshots
woah, beautiful, great effect!
Re: Screenshots
Got a lil bit more time on my hands, starting working on my level again.
The graphics are pretty much in place, I just need to make it a bit brighter I think, that's a hustle though...






The graphics are pretty much in place, I just need to make it a bit brighter I think, that's a hustle though...






Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
-
EmeraldTiger
- Posts: 392
- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
...holy crap Hipshot... holy crap... the tiles look very smooth and realistic against the terrain. I don`t remember anything coming close to that before in Q3, even with dirtmapping, phong shading, and all the like. Just amazing.
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
First thing that came into my mind:
"Is this quake 3?"
Seriously, you made me think it's a Source map, or even UDK. Add some contrast to the lighting and you'll achieve perfection there.
"Is this quake 3?"
Seriously, you made me think it's a Source map, or even UDK. Add some contrast to the lighting and you'll achieve perfection there.
Re: Screenshots
needs more grime XD
Re: Screenshots
That is absolutely stunning Hipshot.
Re: Screenshots
I dont think the brightness needs to be upped. Contrast needs to be added though.
Texturing is beautiful.
Texturing is beautiful.


