Search found 39 matches
- Wed Apr 19, 2006 7:21 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: q3 1.30, rcon, and server passwords.
- Replies: 1
- Views: 1372
q3 1.30, rcon, and server passwords.
Ok, so on 1.32 I clearly remember being able to UNset a password, after setting one. ie: /rcon g_password "whatever" play... now i want to unset it, so i type: /rcon g_password "" done. Now, on 1.30, it seems when i type /rcon g_password "", it simply shows me what the ...
- Mon Nov 07, 2005 12:36 pm
- Forum: Quake 4 Discussion
- Topic: Q4 Space CTF Beta2 **UPDATE - Check Original Post For A Poll
- Replies: 50
- Views: 17524
- Thu Nov 03, 2005 9:42 am
- Forum: Quake 4 Discussion
- Topic: What Q4 game mode seems to be most popular among users?
- Replies: 26
- Views: 6438
- Wed Nov 02, 2005 10:57 am
- Forum: Quake 4 Discussion
- Topic: Q4 Instagib
- Replies: 5
- Views: 2718
- Wed Nov 02, 2005 10:52 am
- Forum: Quake 4 Discussion
- Topic: Quake 4 Map 'remixes' in the works
- Replies: 8
- Views: 2484
- Wed Nov 02, 2005 10:49 am
- Forum: Quake 4 Discussion
- Topic: Maps are Disappointing
- Replies: 19
- Views: 5483
I have to say that I think the dm17 q4 map is a horrible remake. It feels bulky, amateur and generally embarassing to play on. I can't really put my finger on why this is, but it's just all wrong. In Quake 3 you could get to the top (shotgun) platforms from 2 of the bounce pads (that are in the 5 fo...
- Tue Nov 01, 2005 11:55 pm
- Forum: Quake 4 Discussion
- Topic: Q4 X-Battle (BattleMod) v0.04b
- Replies: 38
- Views: 11405
It's probably wise to remember that the existence of competition is what can drive a product or entity to evolve and become stronger. Theres no point for say cpma, osp, and other small teams to come together, because ultimately there will be further evolution with individual teams than with one larg...
- Tue Nov 01, 2005 6:47 pm
- Forum: Quake 4 Discussion
- Topic: a poll, of sorts, from an ex raven guy
- Replies: 127
- Views: 48571
Quake 1 introduced me to MP and clans and eventually mods. QuakeWorld kept me interested in MP and clans and more new mods. Quake 2 made me feel some of the magic of Quake had been lost. Quake 3 (after a while) got me re-interested in MP and clans and mods. Quake 4 has a huge question mark hanging o...
- Mon Oct 31, 2005 8:43 pm
- Forum: Quake 4 Discussion
- Topic: a poll, of sorts, from an ex raven guy
- Replies: 127
- Views: 48571
- Mon Oct 31, 2005 4:53 pm
- Forum: Quake 4 Discussion
- Topic: White Railgun Beam?
- Replies: 16
- Views: 5437
- Mon Oct 31, 2005 10:33 am
- Forum: Quake 4 Discussion
- Topic: Do you feel you will still be playing Quake 4 MP in 1 year?
- Replies: 35
- Views: 11433
- Mon Oct 31, 2005 10:31 am
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 325532
Great job. I think once he has done a hefty vis pass, frames will increase, the eletrical buzz will be focused, and things will run relatively smooth. Of course, holes will have to be filled and if he has a surrounding box to stop leaking then that should really be removed. It's great though. I didn...
- Sun Oct 30, 2005 5:38 pm
- Forum: Quake 4 Discussion
- Topic: Getting cfg settings to stay in cfg
- Replies: 9
- Views: 3594
- Sun Oct 30, 2005 5:31 pm
- Forum: Quake 4 Discussion
- Topic: Fov and allowconsole wont stick?
- Replies: 9
- Views: 4204
- Sun Oct 30, 2005 5:11 pm
- Forum: Quake 4 Discussion
- Topic: The All Seeing Eye
- Replies: 30
- Views: 8410
- Sun Oct 30, 2005 4:47 pm
- Forum: Quake 4 Discussion
- Topic: ui_hitscantint
- Replies: 0
- Views: 1288
ui_hitscantint
Just incase anyone didn't know:
I was playing around with ui_hitscantint and I worked out that 'Value' is actually 'Opacity'. Meaning the visibility of the rail trail. It's capped at 0.75 so people don't run around with invisible trails.
cheers.
I was playing around with ui_hitscantint and I worked out that 'Value' is actually 'Opacity'. Meaning the visibility of the rail trail. It's capped at 0.75 so people don't run around with invisible trails.
cheers.
- Sun Oct 30, 2005 4:36 pm
- Forum: Quake 4 Discussion
- Topic: Getting cfg settings to stay in cfg
- Replies: 9
- Views: 3594
No need to mess about with shortcut command lines. Do this: 1 - Write everything manually into your quake4config.cfg (seta com_allowconsole 1, chat binds, seta g_fov, etc). 2 - Save it, duplicate it and rename it autoexec.cfg (2a - Copy both quake4config.cfg and autoexec.cfg (which are the same file...
- Fri Oct 28, 2005 6:58 pm
- Forum: Quake 4 Discussion
- Topic: a poll, of sorts, from an ex raven guy
- Replies: 127
- Views: 48571
- Mon Oct 24, 2005 6:35 pm
- Forum: Quake 4 Discussion
- Topic: help, graphics card !
- Replies: 27
- Views: 6491
- Mon Oct 24, 2005 10:59 am
- Forum: Quake 4 Discussion
- Topic: Timedemo Results = always the same???
- Replies: 7
- Views: 2200
- Sun Oct 23, 2005 12:35 pm
- Forum: Quake 4 Discussion
- Topic: Slowly but surely... (ODQ3DM6)
- Replies: 883
- Views: 325532
- Sat Oct 22, 2005 9:06 pm
- Forum: Quake 4 Discussion
- Topic: a few prbs i experienced .... :(
- Replies: 1
- Views: 1398
- Sat Oct 22, 2005 9:03 pm
- Forum: Quake 4 Discussion
- Topic: For those of you who get a constant 60 fps:
- Replies: 40
- Views: 9937
I'm kinda wary about the whole CPU-Demanding thing... I was planning on getting a Geforce 6800 soon, and adding another 512 stick of pc2700 ram... Will my Athlon XP 2600+ be holding me back to where I won't be able to get constant 60fps @ High 1024x768 with eyecandy and 8x AA? Your XP 2600+ will de...
- Sat Oct 22, 2005 4:50 pm
- Forum: Quake 4 Discussion
- Topic: For those of you who get a constant 60 fps:
- Replies: 40
- Views: 9937
- Sat Oct 22, 2005 2:29 pm
- Forum: Quake 4 Discussion
- Topic: For those of you who get a constant 60 fps:
- Replies: 40
- Views: 9937
Oh you guys. The game's been out for like 2 days or something and we're already having penis measuring contests. Chill the fuck out and play the stupid game and stop worrying about some dumbass number in the top right corner. I created this thread purely to get an understand of what sort of setup r...