thanks!
Search found 23 matches
- Sat Jul 12, 2008 3:45 am
- Forum: ID Tech
- Topic: ANNOUNCEMENT: Quake Live Invites
- Replies: 53
- Views: 20549
- Sun Jul 06, 2008 4:38 am
- Forum: ID Tech
- Topic: "Lifeline" Q3A FFA map FINAL
- Replies: 13
- Views: 7760
Re: "Lifeline" Q3A FFA map BETA
Played around in it, great job! really fun map, could maybe use some water out front to break up the long grass field monotony. Where did you get that sweet teleporter from? staring at the center gave me a headache lol
- Wed Jul 02, 2008 2:59 am
- Forum: ID Tech
- Topic: Rol + Transformers + Mappers
- Replies: 5
- Views: 3096
Re: Rol + Transformers + Mappers
Hey Showster! I guess you decided to get rid of all the other characters and make it just Transformers, thats cool, I'm sure it makes things a heck of a lot easier. I haven't had a chance to check out the mod yet but the screenshots look really cool, I'm glad you are making it modder friendly, I pla...
- Thu Jun 26, 2008 10:22 pm
- Forum: ID Tech
- Topic: Industrial Public Beta
- Replies: 15
- Views: 11450
Re: Industrial Public Beta
Are these your own textures? I am guessing half life 2, but if they are entirely made by you I say amazing job!
looks like a really fun level
looks like a really fun level
- Sat Jun 21, 2008 4:58 am
- Forum: ID Tech
- Topic: Geocomp entries?
- Replies: 18
- Views: 12040
Re: Geocomp entries?
ya could you zip these up and put them on rapidshare or megaupload? that would be totally sweeeeet
Re: stdyq3dm1
Ok so I am almost calling this map layout done, but a call for help first: Anyone feel like downloading the .map file and debugging it so that the .aas file will properly generate? keeps giving me that leak error. It uses evillair's dsi textures by the way. http://www.st3ady.com/files/stdyq3dm1.map ...
Re: stdyq3dm1 - beta
...and here is beta3 if anyone feels like checking it out, added some shootable doors. bots still not working 
http://www.st3ady.com/files/stdyq3dm1_b1.zip
thinking i will probably move on to texturing and lighting soon, but I have some work projects I may need to do beforehand...
http://www.st3ady.com/files/stdyq3dm1_b1.zip
thinking i will probably move on to texturing and lighting soon, but I have some work projects I may need to do beforehand...
- Wed Jun 18, 2008 2:38 pm
- Forum: ID Tech
- Topic: How to shoot a wall and have a secret door open?
- Replies: 10
- Views: 2938
Re: How to shoot a wall and have a secret door open?
forget the move backwards, and then to the side part, i'd like to make a wall that moves temporarily once you shoot it. How would I go about setting that up? thx
-- n00b
- Wed Jun 18, 2008 4:28 am
- Forum: ID Tech
- Topic: Subdivide options in GTKR 1.5
- Replies: 9
- Views: 3093
Re: Subdivide options in GTKR 1.5
yeah sucks radiant isn't a complete modelling program but hey I guess they were going for more simple level building tools. I read you can use 3d packages like blender3d to model your map and then bring it into radiant, over at katsbits website.
Re: stdyq3dm1 - beta1
http://www.st3ady.com/files/stdyq3dm1_b2.zip Updated with suggestions by ShadoW over at levelmakers, he told me to widen some spaces and make some door ways bigger. I also added health and armor! bots still not workin but i tested out the map with my lil bro and he liked it but said it could be big...
stdyq3dm1
hey guys check it out my beta of my first map: http://www.st3ady.com/files/stdyq3dm1_b1.zip here are some early screenshots: http://img208.imageshack.us/img208/9075/prev1vj0.jpg I thought of some of my favorite maps while making it such as q3dm5 and quake 1 dm3, im sure you will notice the similarit...
- Mon Jun 16, 2008 8:34 pm
- Forum: ID Tech
- Topic: How to shoot a wall and have a secret door open?
- Replies: 10
- Views: 2938
Re: How to shoot a wall and have a secret door open?
dang, that sux, thanks for the info though. i'll try doing a simple button tutorial. Crazy that quake 1 has features that quake 3 doesn't! 
- Mon Jun 16, 2008 5:12 am
- Forum: ID Tech
- Topic: How to shoot a wall and have a secret door open?
- Replies: 10
- Views: 2938
How to shoot a wall and have a secret door open?
In quake 3, I would like to make a secret door that moves backwards, and then moves to the side, like the secret doors in Quake 1. Any quick tutorials on how to do this? Thanks!
- Sat Jun 14, 2008 6:21 pm
- Forum: ID Tech
- Topic: RESOLVED: How to make a rounded path?
- Replies: 7
- Views: 2660
Re: How to make a rounded path?
totally sweet. i lined it up and built it, checked it out in game and it looked perfect! thanks 
- Sat Jun 14, 2008 5:12 pm
- Forum: ID Tech
- Topic: RESOLVED: How to make a rounded path?
- Replies: 7
- Views: 2660
Re: How to make a rounded path?
so I gave it a shot and it worked like a charm for the outside curve. The issue I'm having is with the inside curve. It seems it only bends in the middle, while it should be bending 3 times: http://img49.imageshack.us/img49/5789/p1bl2.jpg If i move the center vert to the right and down it becomes st...
- Sat Jun 14, 2008 3:44 pm
- Forum: ID Tech
- Topic: RESOLVED: How to make a rounded path?
- Replies: 7
- Views: 2660
Re: How to make a rounded path?
cool thanks for the tip!
- Sat Jun 14, 2008 1:30 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3655181
Re: Screenshots
o'dium was right hehe but I'm using the simple concrete texture from evillair's awesome dsitexture pack: http://www.evillair.net/v2/index.php?option=com_content&task=view&id=34&Itemid=49 Not sure which direction I'll take it texture wise, might just stick to a minimalism type thing just ...
- Sat Jun 14, 2008 1:28 am
- Forum: ID Tech
- Topic: RESOLVED: How to make a rounded path?
- Replies: 7
- Views: 2660
Re: How to make a rounded path?
thanks for the tip once again obsidian! I did a search and found this nice tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?t=4556 so I took a stab at it and came out with this: http://img527.imageshack.us/img527/3710/r3ai5.jpg There is a slight seem on the side but I don't think it is too n...
- Fri Jun 13, 2008 6:53 pm
- Forum: ID Tech
- Topic: RESOLVED: How to make a rounded path?
- Replies: 7
- Views: 2660
RESOLVED: How to make a rounded path?
Howdy, I am trying to figure out how to connect these two walkways so that there is a nice rounded part between them (i drew it with the red lines): http://img444.imageshack.us/img444/6476/r2ia1.jpg I tried messing around with a cylinder but couldn't figure out a good way to manipulate it in order t...
- Fri Jun 13, 2008 7:28 am
- Forum: ID Tech
- Topic: RESOLVED: gtkradiant 1.5 - liquid water shaders not showing
- Replies: 6
- Views: 3434
Re: gtkradiant 1.5 - water shaders not showing up
i figured it out!!!1 Thank you very much for your help obsidian. I noticed the tiny discrepency: In the pak0.pk3 the shader file is titled "liquid.shader". I extracted it to baseq3/scripts and renamed it to "liquids.shader" with an s at the end, because I saw that it was listed w...
- Fri Jun 13, 2008 6:24 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3655181
Re: Screenshots
heres the start of my first quake 3 map!!1 woot

to do list:
fix water shader problem
placement of items
texture
lighting

to do list:
fix water shader problem
placement of items
texture
lighting
- Fri Jun 13, 2008 4:25 am
- Forum: ID Tech
- Topic: RESOLVED: gtkradiant 1.5 - liquid water shaders not showing
- Replies: 6
- Views: 3434
Re: gtkradiant 1.5 - water shaders not showing up
the liquid.shader file looks normal, i used 7z to open up pak0.pk3 and took a peek in the textures/liquids folder and saw only these: http://img502.imageshack.us/img502/7654/water2dv0.jpg What the heck? I installed the game straight from the CD, maximum install, and installed the latest point releas...
- Fri Jun 13, 2008 2:25 am
- Forum: ID Tech
- Topic: RESOLVED: gtkradiant 1.5 - liquid water shaders not showing
- Replies: 6
- Views: 3434
RESOLVED: gtkradiant 1.5 - liquid water shaders not showing
Hey there, I am following Bubba's water tutorial http://bubba.planetquake.gamespy.com/liquid1.html and I can't seem to find any liquids in my texture browser that have a white box around them (shader). http://img519.imageshack.us/img519/9546/water1bi4.th.jpg What could be causing me to be missing th...