Played around in it, great job! really fun map, could maybe use some water out front to break up the long grass field monotony. Where did you get that sweet teleporter from? staring at the center gave me a headache lol
Hey Showster! I guess you decided to get rid of all the other characters and make it just Transformers, thats cool, I'm sure it makes things a heck of a lot easier. I haven't had a chance to check out the mod yet but the screenshots look really cool, I'm glad you are making it modder friendly, I pla...
Ok so I am almost calling this map layout done, but a call for help first: Anyone feel like downloading the .map file and debugging it so that the .aas file will properly generate? keeps giving me that leak error. It uses evillair's dsi textures by the way. http://www.st3ady.com/files/stdyq3dm1.map ...
forget the move backwards, and then to the side part, i'd like to make a wall that moves temporarily once you shoot it. How would I go about setting that up? thx -- n00b
yeah sucks radiant isn't a complete modelling program but hey I guess they were going for more simple level building tools. I read you can use 3d packages like blender3d to model your map and then bring it into radiant, over at katsbits website.
http://www.st3ady.com/files/stdyq3dm1_b2.zip Updated with suggestions by ShadoW over at levelmakers, he told me to widen some spaces and make some door ways bigger. I also added health and armor! bots still not workin but i tested out the map with my lil bro and he liked it but said it could be big...
hey guys check it out my beta of my first map: http://www.st3ady.com/files/stdyq3dm1_b1.zip here are some early screenshots: http://img208.imageshack.us/img208/9075/prev1vj0.jpg I thought of some of my favorite maps while making it such as q3dm5 and quake 1 dm3, im sure you will notice the similarit...
In quake 3, I would like to make a secret door that moves backwards, and then moves to the side, like the secret doors in Quake 1. Any quick tutorials on how to do this? Thanks!
so I gave it a shot and it worked like a charm for the outside curve. The issue I'm having is with the inside curve. It seems it only bends in the middle, while it should be bending 3 times: http://img49.imageshack.us/img49/5789/p1bl2.jpg If i move the center vert to the right and down it becomes st...
o'dium was right hehe but I'm using the simple concrete texture from evillair's awesome dsitexture pack: http://www.evillair.net/v2/index.php?option=com_content&task=view&id=34&Itemid=49 Not sure which direction I'll take it texture wise, might just stick to a minimalism type thing just ...
thanks for the tip once again obsidian! I did a search and found this nice tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?t=4556 so I took a stab at it and came out with this: http://img527.imageshack.us/img527/3710/r3ai5.jpg There is a slight seem on the side but I don't think it is too n...
Howdy, I am trying to figure out how to connect these two walkways so that there is a nice rounded part between them (i drew it with the red lines): http://img444.imageshack.us/img444/6476/r2ia1.jpg I tried messing around with a cylinder but couldn't figure out a good way to manipulate it in order t...
i figured it out!!!1 Thank you very much for your help obsidian. I noticed the tiny discrepency: In the pak0.pk3 the shader file is titled "liquid.shader". I extracted it to baseq3/scripts and renamed it to "liquids.shader" with an s at the end, because I saw that it was listed w...
the liquid.shader file looks normal, i used 7z to open up pak0.pk3 and took a peek in the textures/liquids folder and saw only these: http://img502.imageshack.us/img502/7654/water2dv0.jpg What the heck? I installed the game straight from the CD, maximum install, and installed the latest point releas...
Hey there, I am following Bubba's water tutorial http://bubba.planetquake.gamespy.com/liquid1.html and I can't seem to find any liquids in my texture browser that have a white box around them (shader). http://img519.imageshack.us/img519/9546/water1bi4.th.jpg What could be causing me to be missing th...