Search found 23 matches

by st3ady
Sat Jul 12, 2008 3:45 am
Forum: ID Tech
Topic: ANNOUNCEMENT: Quake Live Invites
Replies: 53
Views: 19319

Re: ANNOUNCEMENT: Quake Live Invites

by st3ady
Sun Jul 06, 2008 4:38 am
Forum: ID Tech
Topic: "Lifeline" Q3A FFA map FINAL
Replies: 13
Views: 7525

Re: "Lifeline" Q3A FFA map BETA

Played around in it, great job! really fun map, could maybe use some water out front to break up the long grass field monotony. Where did you get that sweet teleporter from? staring at the center gave me a headache lol
by st3ady
Wed Jul 02, 2008 2:59 am
Forum: ID Tech
Topic: Rol + Transformers + Mappers
Replies: 5
Views: 2981

Re: Rol + Transformers + Mappers

Hey Showster! I guess you decided to get rid of all the other characters and make it just Transformers, thats cool, I'm sure it makes things a heck of a lot easier. I haven't had a chance to check out the mod yet but the screenshots look really cool, I'm glad you are making it modder friendly, I pla...
by st3ady
Thu Jun 26, 2008 10:22 pm
Forum: ID Tech
Topic: Industrial Public Beta
Replies: 15
Views: 10819

Re: Industrial Public Beta

Are these your own textures? I am guessing half life 2, but if they are entirely made by you I say amazing job!
looks like a really fun level :up:
by st3ady
Sat Jun 21, 2008 4:58 am
Forum: ID Tech
Topic: Geocomp entries?
Replies: 18
Views: 11170

Re: Geocomp entries?

ya could you zip these up and put them on rapidshare or megaupload? that would be totally sweeeeet
by st3ady
Thu Jun 19, 2008 6:30 am
Forum: ID Tech
Topic: stdyq3dm1
Replies: 5
Views: 3560

Re: stdyq3dm1

Ok so I am almost calling this map layout done, but a call for help first: Anyone feel like downloading the .map file and debugging it so that the .aas file will properly generate? keeps giving me that leak error. It uses evillair's dsi textures by the way. http://www.st3ady.com/files/stdyq3dm1.map ...
by st3ady
Wed Jun 18, 2008 10:00 pm
Forum: ID Tech
Topic: stdyq3dm1
Replies: 5
Views: 3560

Re: stdyq3dm1 - beta

...and here is beta3 if anyone feels like checking it out, added some shootable doors. bots still not working :(
http://www.st3ady.com/files/stdyq3dm1_b1.zip

thinking i will probably move on to texturing and lighting soon, but I have some work projects I may need to do beforehand...
by st3ady
Wed Jun 18, 2008 2:38 pm
Forum: ID Tech
Topic: How to shoot a wall and have a secret door open?
Replies: 10
Views: 2765

Re: How to shoot a wall and have a secret door open?

forget the move backwards, and then to the side part, i'd like to make a wall that moves temporarily once you shoot it. How would I go about setting that up? thx
<--- n00b
by st3ady
Wed Jun 18, 2008 4:28 am
Forum: ID Tech
Topic: Subdivide options in GTKR 1.5
Replies: 9
Views: 2938

Re: Subdivide options in GTKR 1.5

yeah sucks radiant isn't a complete modelling program but hey I guess they were going for more simple level building tools. I read you can use 3d packages like blender3d to model your map and then bring it into radiant, over at katsbits website.
by st3ady
Tue Jun 17, 2008 9:56 pm
Forum: ID Tech
Topic: stdyq3dm1
Replies: 5
Views: 3560

Re: stdyq3dm1 - beta1

http://www.st3ady.com/files/stdyq3dm1_b2.zip Updated with suggestions by ShadoW over at levelmakers, he told me to widen some spaces and make some door ways bigger. I also added health and armor! bots still not workin but i tested out the map with my lil bro and he liked it but said it could be big...
by st3ady
Tue Jun 17, 2008 4:21 pm
Forum: ID Tech
Topic: stdyq3dm1
Replies: 5
Views: 3560

stdyq3dm1

hey guys check it out my beta of my first map: http://www.st3ady.com/files/stdyq3dm1_b1.zip here are some early screenshots: http://img208.imageshack.us/img208/9075/prev1vj0.jpg I thought of some of my favorite maps while making it such as q3dm5 and quake 1 dm3, im sure you will notice the similarit...
by st3ady
Mon Jun 16, 2008 8:34 pm
Forum: ID Tech
Topic: How to shoot a wall and have a secret door open?
Replies: 10
Views: 2765

Re: How to shoot a wall and have a secret door open?

dang, that sux, thanks for the info though. i'll try doing a simple button tutorial. Crazy that quake 1 has features that quake 3 doesn't! :offended:
by st3ady
Mon Jun 16, 2008 5:12 am
Forum: ID Tech
Topic: How to shoot a wall and have a secret door open?
Replies: 10
Views: 2765

How to shoot a wall and have a secret door open?

In quake 3, I would like to make a secret door that moves backwards, and then moves to the side, like the secret doors in Quake 1. Any quick tutorials on how to do this? Thanks!
by st3ady
Sat Jun 14, 2008 6:21 pm
Forum: ID Tech
Topic: RESOLVED: How to make a rounded path?
Replies: 7
Views: 2510

Re: How to make a rounded path?

totally sweet. i lined it up and built it, checked it out in game and it looked perfect! thanks :)
by st3ady
Sat Jun 14, 2008 5:12 pm
Forum: ID Tech
Topic: RESOLVED: How to make a rounded path?
Replies: 7
Views: 2510

Re: How to make a rounded path?

so I gave it a shot and it worked like a charm for the outside curve. The issue I'm having is with the inside curve. It seems it only bends in the middle, while it should be bending 3 times: http://img49.imageshack.us/img49/5789/p1bl2.jpg If i move the center vert to the right and down it becomes st...
by st3ady
Sat Jun 14, 2008 3:44 pm
Forum: ID Tech
Topic: RESOLVED: How to make a rounded path?
Replies: 7
Views: 2510

Re: How to make a rounded path?

cool thanks for the tip!
by st3ady
Sat Jun 14, 2008 1:30 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400132

Re: Screenshots

o'dium was right hehe but I'm using the simple concrete texture from evillair's awesome dsitexture pack: http://www.evillair.net/v2/index.php?option=com_content&task=view&id=34&Itemid=49 Not sure which direction I'll take it texture wise, might just stick to a minimalism type thing just ...
by st3ady
Sat Jun 14, 2008 1:28 am
Forum: ID Tech
Topic: RESOLVED: How to make a rounded path?
Replies: 7
Views: 2510

Re: How to make a rounded path?

thanks for the tip once again obsidian! I did a search and found this nice tutorial: http://www.doom3world.org/phpbb2/viewtopic.php?t=4556 so I took a stab at it and came out with this: http://img527.imageshack.us/img527/3710/r3ai5.jpg There is a slight seem on the side but I don't think it is too n...
by st3ady
Fri Jun 13, 2008 6:53 pm
Forum: ID Tech
Topic: RESOLVED: How to make a rounded path?
Replies: 7
Views: 2510

RESOLVED: How to make a rounded path?

Howdy, I am trying to figure out how to connect these two walkways so that there is a nice rounded part between them (i drew it with the red lines): http://img444.imageshack.us/img444/6476/r2ia1.jpg I tried messing around with a cylinder but couldn't figure out a good way to manipulate it in order t...
by st3ady
Fri Jun 13, 2008 7:28 am
Forum: ID Tech
Topic: RESOLVED: gtkradiant 1.5 - liquid water shaders not showing
Replies: 6
Views: 3328

Re: gtkradiant 1.5 - water shaders not showing up

i figured it out!!!1 Thank you very much for your help obsidian. I noticed the tiny discrepency: In the pak0.pk3 the shader file is titled "liquid.shader". I extracted it to baseq3/scripts and renamed it to "liquids.shader" with an s at the end, because I saw that it was listed w...
by st3ady
Fri Jun 13, 2008 6:24 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3400132

Re: Screenshots

heres the start of my first quake 3 map!!1 woot

Image

to do list:
fix water shader problem
placement of items
texture
lighting
by st3ady
Fri Jun 13, 2008 4:25 am
Forum: ID Tech
Topic: RESOLVED: gtkradiant 1.5 - liquid water shaders not showing
Replies: 6
Views: 3328

Re: gtkradiant 1.5 - water shaders not showing up

the liquid.shader file looks normal, i used 7z to open up pak0.pk3 and took a peek in the textures/liquids folder and saw only these: http://img502.imageshack.us/img502/7654/water2dv0.jpg What the heck? I installed the game straight from the CD, maximum install, and installed the latest point releas...
by st3ady
Fri Jun 13, 2008 2:25 am
Forum: ID Tech
Topic: RESOLVED: gtkradiant 1.5 - liquid water shaders not showing
Replies: 6
Views: 3328

RESOLVED: gtkradiant 1.5 - liquid water shaders not showing

Hey there, I am following Bubba's water tutorial http://bubba.planetquake.gamespy.com/liquid1.html and I can't seem to find any liquids in my texture browser that have a white box around them (shader). http://img519.imageshack.us/img519/9546/water1bi4.th.jpg What could be causing me to be missing th...