Search found 69 matches

by camel
Tue Sep 08, 2015 1:50 pm
Forum: ID Tech
Topic: q3map compiler error
Replies: 6
Views: 5310

Re: q3map compiler error

I had similar errors even on Windows 7 after migration from XP. It does not like spaces in the path names. Try to reinstall/move game and Radiant to folder without spaces in folder names (e.g. C:\QuakeDev\ or similar)... You must also edit configuration of your Radiant and compiler settings to rece...
by camel
Sat Sep 05, 2015 6:08 pm
Forum: ID Tech
Topic: q3map compiler error
Replies: 6
Views: 5310

q3map compiler error

Hi, first of all, since I switched to laptop on win 8.1, then win 10, I am unable to compile my map properly there's some path's issue, but I dont know why and where to fix it, I am using q3map2toolz with q3map2_fs_20g compiler it all worked fine on win xp and win 7 before, so when I launch compiler...
by camel
Sat Jul 25, 2015 2:51 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3160117

Re: Screenshots

Gateway test @ Good ol´Sock´s :) Oh my, I just remember my own super futuristic gates I've been working on for some fancy map for a Stargates style. They were big, half glassy with 3 layers, triggering opening was just awesome process, all the details I put into it, all the sound effects synchroniz...
by camel
Sun May 24, 2015 9:49 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3160117

Re: Screenshots

Camel, Holy shit, that is one epic map. It's hard to believe that it's an engine from 1999 running all that. I've been playing a lot of Battlefield 4 and even their maps aren't as interactive. I really really like the elevator and the doors that can be activated manually. I wonder what kind of game...
by camel
Thu Jan 15, 2015 8:05 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3160117

Re: Screenshots

Nice BUT seems too bright! I did tested few brightning levels, gamma 1.40 seems best for it, even without gamma parameter on light compiling, the map is bright enough, but nasty black spots appear camel, absolutely amazing work there. Looking at the screenshots, also watched the video on YT, one is...
by camel
Thu Jan 15, 2015 4:38 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3160117

Re: Screenshots

Stargate Command Center SGC Work in Progress: [lvlshot]http://i447.photobucket.com/albums/qq196/camel-xp/shot0211.jpg[/lvlshot] [lvlshot]http://i447.photobucket.com/albums/qq196/camel-xp/shot0212.jpg[/lvlshot] [lvlshot]http://i447.photobucket.com/albums/qq196/camel-xp/shot0213.jpg[/lvlshot] [lvlshot...
by camel
Mon Dec 22, 2014 7:50 am
Forum: ID Tech
Topic: My animmap do not work
Replies: 5
Views: 4533

Re: My animmap do not work

textures/newmap/mj_tporter { qer_editorimage textures/newmap/mj_tp01.tga q3map_lightimage textures/newmap/mj_tp01.tga surfaceparm trans surfaceparm nomarks surfaceparm nolightmap { animMap 8 textures/newmap/mj_tp01.tga textures/newmap/mj_tp02.tga textures/newmap/mj_tp03.tga textures/newmap/mj_tp04....
by camel
Wed Dec 17, 2014 8:51 am
Forum: ID Tech
Topic: Q3SG1abc FINAL RELEASE
Replies: 7
Views: 7052

Re: Q3SG1abc FINAL RELEASE

I see, maybe when you release your own mod for Stargate project, it will be better to handle bots with unlinked teleports I think they will act the same way as in vanilla q3, with one difference, they would definitely go thru stargate teleporer an much easier and smoother, but even if teleport woul...
by camel
Mon Dec 15, 2014 7:04 pm
Forum: ID Tech
Topic: Q3SG1abc FINAL RELEASE
Replies: 7
Views: 7052

Re: Q3SG1abc FINAL RELEASE

you have to set com_hunkmegs at least to 256 or larger and com_soundmegs/com_zoneMegs to 128 search for autoconfig, q3config and change those values also it is important to set those in .bat file with +set if that not solve the problem, you will need to launch your own local server by the .bat file ...
by camel
Mon Dec 08, 2014 11:53 pm
Forum: Programming Discussion
Topic: Trigger_teleport toggle on/off or Movable?
Replies: 7
Views: 6301

Re: Trigger_teleport toggle on/off or Movable?

Your MOD fulfill all the criteria my stargate map needs, teleport on/off, doors being muted/toggle stay on their position and I even manage to finish up toggle on/off looped sound :) Now I need to extract all these functions that I need and copy/paste them to vanilla q3 mod as I want my maps to be p...
by camel
Mon Dec 08, 2014 5:09 pm
Forum: Programming Discussion
Topic: Trigger_teleport toggle on/off or Movable?
Replies: 7
Views: 6301

Re: Trigger_teleport toggle on/off or Movable?

Ok I've tested your MOD functions All is working very well basically, your MOD have everything that I need for my Stargate map too bad you goes the way where multiplayer is not supported anymore, thats why with your permission I would like to copy your functions to my own MOD which basically will be...
by camel
Sun Dec 07, 2014 11:05 pm
Forum: Programming Discussion
Topic: Trigger_teleport toggle on/off or Movable?
Replies: 7
Views: 6301

Re: Trigger_teleport toggle on/off or Movable?

D-Meat, that is what I am trying to do so, write my own mod, it has to work with vanilla q3 and not as a standalone executable like Urt, to make such on/off is way more simple in saying that then actually doing it to work, I am still on very basic level of c++ coding for quake3arena source. Also suc...
by camel
Sun Dec 07, 2014 3:18 pm
Forum: Programming Discussion
Topic: Trigger_teleport toggle on/off or Movable?
Replies: 7
Views: 6301

Trigger_teleport toggle on/off or Movable?

Hi, I am wonder, is it possible to make Trigger_teleport toggle on/off or Movable? My point is to either make it able to be triggerable by other entity ex: func_delay so it could be on or off on the map, or at least trigger it to move away same as func_door function does. is it possible to write suc...
by camel
Fri Nov 21, 2014 6:15 pm
Forum: ID Tech
Topic: Strange shadows / asymmetrical lighting
Replies: 17
Views: 12209

Re: Strange shadows / asymmetrical lighting

the only commands with "ignore" prefix are: r_ignoreGLErrors set to 1 r_ignoreFastPath set to 1 r_ignorehwgamma set to 0 //edit: ok it is definitely related to r_ignorehwgamma , on PC if set to 1 the view its same as in fullscreen and windowed mode, while set to 0 on ioquake3 view is all t...
by camel
Fri Nov 21, 2014 6:02 pm
Forum: ID Tech
Topic: Strange shadows / asymmetrical lighting
Replies: 17
Views: 12209

Re: Strange shadows / asymmetrical lighting

Hi, I little different mather but kinda same aspect @ lightning issue I would like to know, why the lightning looking different on other quake versions on my personal computer @ pointrelease 1.32c and either baseq3 or mod Excessiveplus the map looks like that: http://i447.photobucket.com/albums/qq19...
by camel
Sun Nov 09, 2014 4:03 pm
Forum: ID Tech
Topic: Q3SG1abc FINAL RELEASE
Replies: 7
Views: 7052

Q3SG1abc FINAL RELEASE

I am happy to annouce that the Q3SG1 map is finally released for download http://i447.photobucket.com/albums/qq196/camel-xp/q3sg1a_levelshot.jpg http://i447.photobucket.com/albums/qq196/camel-xp/q3sg1b_levelshot.jpg http://i447.photobucket.com/albums/qq196/camel-xp/q3sg1c_levelshot.jpg It's been a l...
by camel
Wed Nov 05, 2014 5:28 pm
Forum: ID Tech
Topic: Reflex level editor
Replies: 55
Views: 37830

Re: Reflex level editor

by camel
Sat Oct 18, 2014 5:13 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3160117

Re: Screenshots

not seeing a whole lot of promising gameplay possibilities in that, camel You not see it yet, but once completed I plan to make as always some video on which the proper gameplay would be shown with all the shortcuts and map features that you can use to travel faster or block the passage for the ene...
by camel
Sat Oct 18, 2014 4:56 pm
Forum: ID Tech
Topic: Q3SG Project Open Source Extended by Camel-XP
Replies: 4
Views: 5426

Re: Q3SG Project Open Source Extended by Camel-XP

"Start maping today", eh? Yea, let's map, not mapp ( simply typo ) :P anyway, I hope any of you would be interested into the project and try to make at least one side of it's map for it You can all participate and contribute at least with an one side of the map, all the credits for the pa...
by camel
Fri Oct 17, 2014 7:55 pm
Forum: ID Tech
Topic: Q3SG Project Open Source Extended by Camel-XP
Replies: 4
Views: 5426

Re: Q3SG Project Open Source Extended by Camel-XP

Image
Original source video 60 FPS high quality:
http://q.gs/7082772/q3sg-project-presen ... o-60fpszip
by camel
Wed Oct 15, 2014 7:22 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3160117

Re: Screenshots

by camel
Wed Oct 15, 2014 2:07 pm
Forum: ID Tech
Topic: Q3SG Project Open Source Extended by Camel-XP
Replies: 4
Views: 5426

Re: Q3SG Project Open Source Extended by Camel-XP

- 15.10.2014 update: big thanks to Tig from the lvlworld.com for pointing obvious missing textures/sounds in that release - problems fixed with paths to some textures/scripts and sounds that pointed to old directory sg1 instead of sgs_ext specially for this pack - problems were made by automatic map...
by camel
Mon Jul 07, 2014 11:26 pm
Forum: ID Tech
Topic: Anyone who's ever released a Q3 Level...
Replies: 74
Views: 40287

Re: Anyone who's ever released a Q3 Level...

I finally played that map online like a month back..it wasn't much of a match since everyone spent more time looking around rather than fighting though...ha. It's a really good map, man..wish that you had changed the MK signs to something else more realistic to the scene. You should submit it to .....
by camel
Mon Jul 07, 2014 10:24 am
Forum: ID Tech
Topic: Anyone who's ever released a Q3 Level...
Replies: 74
Views: 40287

Re: Anyone who's ever released a Q3 Level...

v1l3 wrote:Clan_Strike
working link for Clan_Strike map by PJax: http://adf.ly/7082772/clan-strike
by camel
Wed Jun 11, 2014 2:56 pm
Forum: ID Tech
Topic: Phobos mini pack v1
Replies: 83
Views: 43939

Re: Phobos mini pack v1

Anyone? :)

I'm interested in the map structure and industrial textures
https://www.google.pl/search?q=Phobos+m ... 1&tbm=isch