Search found 127 matches

by H.Reaper
Sat Aug 04, 2007 4:52 pm
Forum: General Discussion
Topic: World's fastest bird
Replies: 21
Views: 3413

Amazing bird, damn, we still have a lot of things to learn from nature.
by H.Reaper
Fri Aug 03, 2007 10:11 pm
Forum: General Discussion
Topic: Return to Castle Wolfenstein Movie
Replies: 6
Views: 1310

pfff...

i have the feeling it will remind me the Doom Movie failure...
by H.Reaper
Mon Apr 23, 2007 11:07 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159577

Pretty cool screens Method , remind me SilentHill/Condemned.

Keep that way.

What game is it for ? i guess you already said it, but am so lazy... :paranoid:
by H.Reaper
Fri Feb 23, 2007 9:52 pm
Forum: General Discussion
Topic: 450kg squid caught
Replies: 24
Views: 2144

There's no much pics of it...
by H.Reaper
Thu Feb 22, 2007 5:25 pm
Forum: ID Tech
Topic: lighting q3
Replies: 7
Views: 3320

Interresting topic,

thx Obsidian :icon14:
by H.Reaper
Thu Feb 22, 2007 11:07 am
Forum: ID Tech
Topic: lighting q3
Replies: 7
Views: 3320

:shrug:

changing the lightmap resolution ?
by H.Reaper
Wed Nov 01, 2006 9:19 pm
Forum: ID Tech
Topic: VIS and acceptable tri-count these days.
Replies: 28
Views: 6454

Ho bspc ! i thought it was bsp.

That way i perfectly understand, i wasn't able to compile my map for aas, except with a serious botclipping.
by H.Reaper
Wed Nov 01, 2006 9:05 pm
Forum: ID Tech
Topic: VIS and acceptable tri-count these days.
Replies: 28
Views: 6454

Weird, what source ? (not that i don't believe you, it's just that i am curious). I remember that i reached the more than 1M tris without troubles, then around 1.3M tris i had to modify the com_hunkmeg variable or i wasn't able to launch the map. near 2M tris the map wasn't playable (all texture wer...
by H.Reaper
Wed Nov 01, 2006 6:39 pm
Forum: ID Tech
Topic: VIS and acceptable tri-count these days.
Replies: 28
Views: 6454

Much more

[lvlshot]http://witistyrannic.free.fr/Curvy12.jpg[/lvlshot]
by H.Reaper
Wed Nov 01, 2006 4:11 pm
Forum: ID Tech
Topic: VIS and acceptable tri-count these days.
Replies: 28
Views: 6454

There is something i misunderstand, i reached a lot higher value. without any trouble. (except pretty low framerate).
by H.Reaper
Wed Sep 20, 2006 10:09 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159577

Well i can see them right now ; but that damn host is often down this days, they are having troubles with one of their server.

If you really/still can't see them, plz tell me.

thx.
by H.Reaper
Wed Sep 20, 2006 5:51 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159577

Congrats WVW ! As it been told, i hope i'll see your work in rtcw2 !


My work at Requiem Team

[lvlshot]http://pix.nofrag.com/cc/75/3324de10fe5caac3ca01d459eafb.jpg[/lvlshot]

[lvlshot]http://pix.nofrag.com/66/5c/bc7f80913a2515f7b854aa99c901.jpg[/lvlshot]
by H.Reaper
Sun Sep 17, 2006 1:21 am
Forum: General Discussion
Topic: The last movie you saw
Replies: 13356
Views: 5063782

eXistenZ

i love the end.
by H.Reaper
Wed Aug 30, 2006 2:56 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159577

Hey ! that's really nice !
I remember your first scene with the sword, you did some strong progress dude.
by H.Reaper
Fri Aug 18, 2006 12:22 pm
Forum: General Discussion
Topic: What are you driving?
Replies: 114
Views: 8339

Ford Puma
by H.Reaper
Fri Aug 18, 2006 12:22 pm
Forum: The Void
Topic: Whoever posts
Replies: 64
Views: 2843

his own desire
by H.Reaper
Fri Aug 18, 2006 11:30 am
Forum: ID Tech
Topic: Can you tell what it is yet?
Replies: 12
Views: 2284

Yaw !

:p


Funky idea there ^^

As WviperW, am waiting for animation and explosion
by H.Reaper
Thu Aug 10, 2006 1:24 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159577

@dzjepp:
this TC : http://www.modrequiem.net/eng/

Will be a single player game. a remake of Requiem Avenging Angel.
by H.Reaper
Tue Aug 08, 2006 10:19 pm
Forum: General Discussion
Topic: Are you a gamer?
Replies: 106
Views: 4855

92%
by H.Reaper
Sun Aug 06, 2006 4:24 pm
Forum: Announcements
Topic: Custom Icon Requests
Replies: 975
Views: 360164

I'm in no hurry, but it seems it takes pretty much times, does it means there isn't any more icon update ?
by H.Reaper
Fri Jul 14, 2006 8:14 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159577

[lvlshot]http://modrequiem.net/_contenu/news/downtown.jpg[/lvlshot]

My map for our TC @modrequiem.net/en
by H.Reaper
Tue Jul 11, 2006 11:19 am
Forum: ID Tech
Topic: Q3 map loading problem
Replies: 13
Views: 4011

You must create the .aas, but, i don't remember if Q3map2 can do that or if you still need the .aas ^^ wait for someone who is currently working on the Q3engine to know. There is no values ofr dark and max light, you'll have to try yourself, it depends on the area the light is placed, on how many li...
by H.Reaper
Mon Jul 10, 2006 4:04 pm
Forum: Announcements
Topic: Custom Icon Requests
Replies: 975
Views: 360164

Yeah i understood you were replying to Soap, but i though it was THE reason for the one icons are not updated. =)

But as i told, there is no hurry.

Am going for one month tomorrow, if when i come back my icon isn't updated, i'll flood there until it is (or am banned ;)
by H.Reaper
Mon Jul 10, 2006 2:55 pm
Forum: General Discussion
Topic: Doh... Zidane
Replies: 105
Views: 8322

:p
by H.Reaper
Mon Jul 10, 2006 2:46 pm
Forum: ID Tech
Topic: Q3 map loading problem
Replies: 13
Views: 4011

Thx ; it finally works. How do i make my .map into a pk3 file? i dont use extra textures, sound or whatever. just the plain .map file. tia You must be aware that it's not the .map that is used by Q3 engine. .map is only used by GTKRadiant to build the map, then when you compile the .map i creates a...