Search found 127 matches
- Sat Aug 04, 2007 4:52 pm
- Forum: General Discussion
- Topic: World's fastest bird
- Replies: 21
- Views: 3413
- Fri Aug 03, 2007 10:11 pm
- Forum: General Discussion
- Topic: Return to Castle Wolfenstein Movie
- Replies: 6
- Views: 1310
- Mon Apr 23, 2007 11:07 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159577
- Fri Feb 23, 2007 9:52 pm
- Forum: General Discussion
- Topic: 450kg squid caught
- Replies: 24
- Views: 2144
- Thu Feb 22, 2007 5:25 pm
- Forum: ID Tech
- Topic: lighting q3
- Replies: 7
- Views: 3320
- Thu Feb 22, 2007 11:07 am
- Forum: ID Tech
- Topic: lighting q3
- Replies: 7
- Views: 3320
- Wed Nov 01, 2006 9:19 pm
- Forum: ID Tech
- Topic: VIS and acceptable tri-count these days.
- Replies: 28
- Views: 6454
- Wed Nov 01, 2006 9:05 pm
- Forum: ID Tech
- Topic: VIS and acceptable tri-count these days.
- Replies: 28
- Views: 6454
Weird, what source ? (not that i don't believe you, it's just that i am curious). I remember that i reached the more than 1M tris without troubles, then around 1.3M tris i had to modify the com_hunkmeg variable or i wasn't able to launch the map. near 2M tris the map wasn't playable (all texture wer...
- Wed Nov 01, 2006 6:39 pm
- Forum: ID Tech
- Topic: VIS and acceptable tri-count these days.
- Replies: 28
- Views: 6454
- Wed Nov 01, 2006 4:11 pm
- Forum: ID Tech
- Topic: VIS and acceptable tri-count these days.
- Replies: 28
- Views: 6454
- Wed Sep 20, 2006 10:09 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159577
- Wed Sep 20, 2006 5:51 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159577
Congrats WVW ! As it been told, i hope i'll see your work in rtcw2 !
My work at Requiem Team
[lvlshot]http://pix.nofrag.com/cc/75/3324de10fe5caac3ca01d459eafb.jpg[/lvlshot]
[lvlshot]http://pix.nofrag.com/66/5c/bc7f80913a2515f7b854aa99c901.jpg[/lvlshot]
My work at Requiem Team
[lvlshot]http://pix.nofrag.com/cc/75/3324de10fe5caac3ca01d459eafb.jpg[/lvlshot]
[lvlshot]http://pix.nofrag.com/66/5c/bc7f80913a2515f7b854aa99c901.jpg[/lvlshot]
- Sun Sep 17, 2006 1:21 am
- Forum: General Discussion
- Topic: The last movie you saw
- Replies: 13356
- Views: 5063782
- Wed Aug 30, 2006 2:56 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159577
- Fri Aug 18, 2006 12:22 pm
- Forum: General Discussion
- Topic: What are you driving?
- Replies: 114
- Views: 8339
- Fri Aug 18, 2006 12:22 pm
- Forum: The Void
- Topic: Whoever posts
- Replies: 64
- Views: 2843
- Fri Aug 18, 2006 11:30 am
- Forum: ID Tech
- Topic: Can you tell what it is yet?
- Replies: 12
- Views: 2284
- Thu Aug 10, 2006 1:24 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159577
@dzjepp:
this TC : http://www.modrequiem.net/eng/
Will be a single player game. a remake of Requiem Avenging Angel.
this TC : http://www.modrequiem.net/eng/
Will be a single player game. a remake of Requiem Avenging Angel.
- Tue Aug 08, 2006 10:19 pm
- Forum: General Discussion
- Topic: Are you a gamer?
- Replies: 106
- Views: 4855
- Sun Aug 06, 2006 4:24 pm
- Forum: Announcements
- Topic: Custom Icon Requests
- Replies: 975
- Views: 360164
- Fri Jul 14, 2006 8:14 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159577
- Tue Jul 11, 2006 11:19 am
- Forum: ID Tech
- Topic: Q3 map loading problem
- Replies: 13
- Views: 4011
You must create the .aas, but, i don't remember if Q3map2 can do that or if you still need the .aas ^^ wait for someone who is currently working on the Q3engine to know. There is no values ofr dark and max light, you'll have to try yourself, it depends on the area the light is placed, on how many li...
- Mon Jul 10, 2006 4:04 pm
- Forum: Announcements
- Topic: Custom Icon Requests
- Replies: 975
- Views: 360164
- Mon Jul 10, 2006 2:55 pm
- Forum: General Discussion
- Topic: Doh... Zidane
- Replies: 105
- Views: 8322
- Mon Jul 10, 2006 2:46 pm
- Forum: ID Tech
- Topic: Q3 map loading problem
- Replies: 13
- Views: 4011
Thx ; it finally works. How do i make my .map into a pk3 file? i dont use extra textures, sound or whatever. just the plain .map file. tia You must be aware that it's not the .map that is used by Q3 engine. .map is only used by GTKRadiant to build the map, then when you compile the .map i creates a...