Search found 46 matches
- Mon Aug 22, 2016 11:17 pm
- Forum: ID Tech
- Topic: OK I need you guys to tell me everything you know about port
- Replies: 4
- Views: 4462
Re: OK I need you guys to tell me everything you know about port
I tried using an example from a converted map. but it had too many layers. the top layer was a trigger but I couldn't tell where it was linked to.
- Mon Aug 22, 2016 11:13 pm
- Forum: ID Tech
- Topic: OK I need you guys to tell me everything you know about port
- Replies: 4
- Views: 4462
OK I need you guys to tell me everything you know about port
I'm going to make a portal to another point in the level. But it will be like a pit. People will fall in it and warp to another area of the map.
I need to know what are the different types of portals. I need to know how to link them via trigger objects and everything. Thanks.
I need to know what are the different types of portals. I need to know how to link them via trigger objects and everything. Thanks.
- Mon Jun 20, 2016 12:52 am
- Forum: ID Tech
- Topic: trapazoid trouble
- Replies: 2
- Views: 3475
trapazoid trouble
Hello, I was trying to make a triangular pyramid for a corner of a room I'm making in GTKRadiant. Having some trouble, could someone please point me to a tutorial on how to make this shape. I tried the clipper tool and I feel like im slowly driving myself insane. I checked under curve in Radiant, co...
- Fri Jun 17, 2016 8:03 pm
- Forum: ID Tech
- Topic: how do i add music?
- Replies: 1
- Views: 2861
how do i add music?
I was wondering how to add music to my level on quake III. My friends who play it say its too silent.
I was thinking maybe of adding some old school duke nukem music.
thanks.
I was thinking maybe of adding some old school duke nukem music.
thanks.
- Thu May 26, 2016 11:07 pm
- Forum: ID Tech
- Topic: FOG TROUBLES
- Replies: 11
- Views: 10741
fog effect question
Hello,
I was wondering if I could add a line to the fog shader i made to make it go up and down. Like kinda like how the ocean tides make the surface of the water go up and down. Like swaying I guess is the word for it. thanks.
I was wondering if I could add a line to the fog shader i made to make it go up and down. Like kinda like how the ocean tides make the surface of the water go up and down. Like swaying I guess is the word for it. thanks.

- Thu May 26, 2016 11:04 pm
- Forum: ID Tech
- Topic: FOG TROUBLES
- Replies: 11
- Views: 10741
Re: FOG TROUBLES
hey guys I figured out the fog thing. thanks!
- Sun May 22, 2016 5:20 am
- Forum: ID Tech
- Topic: FOG TROUBLES
- Replies: 11
- Views: 10741
Re: FOG TROUBLES
I've been bunching all my textures into one shader file. I call it framesleep.shader. I've got some bounce pad textures (animated), and some other textures. Maybe I should make every type of shader a different shader file. Maybe thats what's happening?
thanks.
thanks.

- Sat May 21, 2016 1:51 am
- Forum: ID Tech
- Topic: FOG TROUBLES
- Replies: 11
- Views: 10741
Re: FOG TROUBLES
I tried copy and pasting your example. And i change all the file names where they are supposed to.
plus I made a little reservoir for the fog. but this is the result. Is there something I might be doing wrong?
plus I made a little reservoir for the fog. but this is the result. Is there something I might be doing wrong?
- Thu May 19, 2016 8:47 am
- Forum: ID Tech
- Topic: FOG TROUBLES
- Replies: 11
- Views: 10741
Re: FOG TROUBLES
sorry yo 

- Thu May 19, 2016 4:06 am
- Forum: ID Tech
- Topic: FOG TROUBLES
- Replies: 11
- Views: 10741
FOG TROUBLES
HAVING TROUBLE WITH FOGS! COULD SOMEONE POINT ME TO A OBTAINABLE SCRIPT AND ACCOMPANING FILES FOR FOG EFFECT IN QUAKE III ARENA!
THANK YOU
THANK YOU
- Tue May 17, 2016 2:59 am
- Forum: ID Tech
- Topic: Radiant not generating AAS file but generates BSP just fine
- Replies: 0
- Views: 1983
Radiant not generating AAS file but generates BSP just fine
Hello,
I'm trying to convert a map from a BSP to a .MAP and then back to a BSP after some modifications.
my question is how do i go about seeing which errors are preventing the BSP file from being made?
THANK YOU
I'm trying to convert a map from a BSP to a .MAP and then back to a BSP after some modifications.

my question is how do i go about seeing which errors are preventing the BSP file from being made?
THANK YOU

- Wed May 04, 2016 3:44 am
- Forum: ID Tech
- Topic: Brush Size
- Replies: 3
- Views: 3245
Brush Size
Is there a way to make the brush size in gtkradiant smaller. So like i can make slimmer platforms and slimmer lights etc? thanks
- Wed Apr 13, 2016 7:49 am
- Forum: ID Tech
- Topic: Gravity Question
- Replies: 0
- Views: 2037
Gravity Question
Hello,
I figured out how to do gravity. But when i uploaded it (using STEAM, QUAKELIVE
) The next map that loads after that keeps the tweaked gravity. Is there a key or a value i could put so the gravity doesn't transfer over to the next map?
,Thanks
I figured out how to do gravity. But when i uploaded it (using STEAM, QUAKELIVE

,Thanks
- Wed Apr 13, 2016 7:47 am
- Forum: ID Tech
- Topic: Cylinder Question
- Replies: 2
- Views: 2968
Cylinder Question
Hello,
I wanted to make a cylinder. But not a column. but like a hole i could travel through. Not quite sure how to do it.
Thanks,
I wanted to make a cylinder. But not a column. but like a hole i could travel through. Not quite sure how to do it.
Thanks,
- Tue Apr 12, 2016 3:37 am
- Forum: ID Tech
- Topic: Seeking Elevator Tutotial
- Replies: 4
- Views: 3472
Seeking Elevator Tutotial
Hello,
Would somebody please point me to a good elevator tutorial for Radiant. I can't seem to find any.
,Thanks
Would somebody please point me to a good elevator tutorial for Radiant. I can't seem to find any.
,Thanks
- Mon Apr 11, 2016 9:14 am
- Forum: ID Tech
- Topic: Bots won't make the leap of faith
- Replies: 3
- Views: 3812
Bots won't make the leap of faith
Hello,
I made a map put some bots in it. The bots are spawning in one of the catacombs. They won't leap out of them. What shader/texture do i add to the map to coax them out of their hole. Included is a pic. Thanks won't
I made a map put some bots in it. The bots are spawning in one of the catacombs. They won't leap out of them. What shader/texture do i add to the map to coax them out of their hole. Included is a pic. Thanks won't
- Fri Mar 25, 2016 1:05 am
- Forum: ID Tech
- Topic: question: light map
- Replies: 4
- Views: 5345
question: light map
what is a light map? or a light image?
do i make it in photoshop? is it like an alpha channel?
I googled it a couple times and came up with nothing.
anybody know?
do i make it in photoshop? is it like an alpha channel?
I googled it a couple times and came up with nothing.
anybody know?
- Wed Mar 23, 2016 5:01 am
- Forum: ID Tech
- Topic: Sky Shader
- Replies: 3
- Views: 3483
Sky Shader
Hello,
I was attempting to make a custom sky shader. But its 6 parts; back, front, etc. Is there a tip or a technique you guys use to match up the 6 parts of the sky shader? I was having trouble. thanks.
I was attempting to make a custom sky shader. But its 6 parts; back, front, etc. Is there a tip or a technique you guys use to match up the 6 parts of the sky shader? I was having trouble. thanks.
- Tue Mar 15, 2016 11:18 am
- Forum: ID Tech
- Topic: seeking Tutorials
- Replies: 2
- Views: 2553
Re: seeking Tutorials
oh and a tutorial on making custom lighting. thanks
- Tue Mar 15, 2016 11:08 am
- Forum: ID Tech
- Topic: seeking Tutorials
- Replies: 2
- Views: 2553
seeking Tutorials
Hello,
I was wondering if anyone knew any good tutorials on making sky shaders. Jump pad shaders. and stuff like that.
thank you
I was wondering if anyone knew any good tutorials on making sky shaders. Jump pad shaders. and stuff like that.
thank you
- Sat Mar 12, 2016 4:46 am
- Forum: ID Tech
- Topic: quick question about floating weapons
- Replies: 1
- Views: 2434
quick question about floating weapons
hello,
I am trying to put a railgun, not on the ground. But in the air, above a jump pad? but radiant keeps putting the weapon on the ground. How do I get the weapon to float in the air above a jump pad.
Thank you.
I am trying to put a railgun, not on the ground. But in the air, above a jump pad? but radiant keeps putting the weapon on the ground. How do I get the weapon to float in the air above a jump pad.
Thank you.
- Mon Mar 07, 2016 12:33 am
- Forum: ID Tech
- Topic: trouble with Capture the flag map
- Replies: 2
- Views: 2605
trouble with Capture the flag map
Hello, I was trying to make a capture the flag map for the first time today, and everytime I go to run it, it gives me an error: player_start_deathmatch missing or something like that. Any clue what it could be? I made a blue flag on one side, red flag on the other, set up some blue spawns and some ...
- Thu Mar 03, 2016 4:18 am
- Forum: ID Tech
- Topic: Lighting Issues
- Replies: 2
- Views: 2740
Lighting Issues
Hello,
What if I wanted to make a level brighter but I didn't want to put in actual "lights"? Is there a way to to this?
thanks
What if I wanted to make a level brighter but I didn't want to put in actual "lights"? Is there a way to to this?
thanks
- Tue Mar 01, 2016 6:30 am
- Forum: ID Tech
- Topic: Quake Live question.
- Replies: 4
- Views: 4951
Quake Live question.
Hello,
I made a map but I want people to see the name of the map and my name on there right before they start the game. Not the preview JPG. But the one they see right before they start the match. Is there a q3map2 command for it or something thanks.
I made a map but I want people to see the name of the map and my name on there right before they start the game. Not the preview JPG. But the one they see right before they start the match. Is there a q3map2 command for it or something thanks.
- Fri Feb 26, 2016 8:26 am
- Forum: ID Tech
- Topic: Problems with Calm Water texture in Q3
- Replies: 6
- Views: 4533
Re: Problems with Calm Water texture in Q3
here are some pics, maybe this could help