Search found 62 matches

by Requ!em
Sat Feb 25, 2006 7:15 pm
Forum: Quake 4 Discussion
Topic: Rocket Arena 4 is Out!!!
Replies: 14
Views: 4508

Updated UpsetChaps' Quake 4 Guide with Rocket Arena 4 tweaks for multiplayer:

http://ucguides.savagehelp.com/Quake4/F ... ultiplayer
by Requ!em
Sat Feb 25, 2006 4:38 pm
Forum: Quake 4 Discussion
Topic: Little weapon script
Replies: 4
Views: 2028

Thanks dan1407 =)

Examples of multiple weapon scripts and sensitivity/FOV scripts can be found at http://ucguides.savagehelp.com/Quake4/scripts.htm
by Requ!em
Sat Feb 25, 2006 3:04 pm
Forum: Quake 4 Discussion
Topic: Point Release 1.1 Beta (Feb 22)
Replies: 74
Views: 19637

Thanks for the positive feedback Oeloe =) More 1.1 BETA patch updates to the UpsetChaps' Quake4 Guide http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm - Scripts section updated with new 'Weapon Cycle' script and 'Weapon Sensitivity and FOV' script that make use of the new doImpulse and doButton...
by Requ!em
Sat Feb 25, 2006 12:40 pm
Forum: Quake 4 Discussion
Topic: Noone plays it cause of FPS !
Replies: 28
Views: 7744

ichicanix, tweaking can help, albeit not as much as in previous Quake games.
http://ucguides.savagehelp.com/Quake4/FPSVisuals.htm
http://ucguides.savagehelp.com/Quake4/FPSConfigs.htm
by Requ!em
Wed Feb 22, 2006 9:21 pm
Forum: Quake 4 Discussion
Topic: Point Release 1.1 Beta (Feb 22)
Replies: 74
Views: 19637

UpsetChaps' Quake4 Guide updated for 1.1 BETA patch http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm - Command list, updated with all 1.1.0.0 console commands - Cvars list, updated with all 1.1.0.0 cvars commands - Framerate and Visual Tweaks section updated to include new cvars g_forceModel, g...
by Requ!em
Wed Feb 22, 2006 7:44 pm
Forum: Quake 4 Discussion
Topic: Quake 4 Interview with RavenSoft
Replies: 28
Views: 9816

ftp.idsoftware.com/idstuff/quake4/win32/Quake4_1_1_Beta_Patch.exe
by Requ!em
Wed Feb 22, 2006 7:36 pm
Forum: Quake 4 Discussion
Topic: Point Release 1.1 Beta (Feb 22)
Replies: 74
Views: 19637

Breakdown from the other thread Fixes & Updates in 1.1: General: Corrected an issue with skipping the ending cinematic. Pentium(r) M processors will now be properly detected. When using right-click to lower the video quality, the user will be prompted to apply the change immediately. Corrected a...
by Requ!em
Wed Feb 22, 2006 7:23 pm
Forum: Quake 4 Discussion
Topic: Quake 4 Interview with RavenSoft
Replies: 28
Views: 9816

http://www.idsoftware.com/documents/readme_update_11beta.htm Fixes & Updates in 1.1: General: Corrected an issue with skipping the ending cinematic. Pentium(r) M processors will now be properly detected. When using right-click to lower the video quality, the user will be prompted to apply the c...
by Requ!em
Mon Feb 20, 2006 8:09 pm
Forum: Quake 4 Discussion
Topic: Flashlight and Shadows
Replies: 6
Views: 2529

Flashlight shadows are cast in Ultra Mode only, add the following to your config:

seta com_machineSpec "3"
by Requ!em
Sat Feb 18, 2006 2:28 pm
Forum: Quake 4 Discussion
Topic: just reinstalled...anyone have a decent mp config?
Replies: 4
Views: 1940

Starting point, multiplayer configs for 64/128/256/512 cards and Q4MAX or xBattle
http://ucguides.savagehelp.com/Quake4/F ... ultiplayer
by Requ!em
Thu Feb 16, 2006 3:02 pm
Forum: Quake 4 Discussion
Topic: Broke down and ordered PC stuff
Replies: 23
Views: 7037

Iluvmymac wrote:Any recommendations on a good anti-spyware / anti-virus solution?
I maintain a Freeware Privacy, Security and Recovery Software thread over at Savage and Respawned that may help:
http://www.respawned.co.uk/forums/showthread.php?t=634
by Requ!em
Tue Feb 07, 2006 6:30 pm
Forum: Quake 4 Discussion
Topic: Savage Q4 CTF League
Replies: 1
Views: 2088

=) Although not up to Quake 3 CTF level yet, Quake 4 CTF can be excellent. Hopefully we'll see some more life when the point release is out and/or players' machines are able to run Quake4 at an acceptable framerate. Good Quake4 CTF demo (once it gets going), you'll need xbattle 0.12a and Drach's exc...
by Requ!em
Tue Feb 07, 2006 6:26 pm
Forum: Quake 4 Discussion
Topic: AutoExec Question
Replies: 9
Views: 3028

It's also worth pointing out that command line options (quake3.exe +seta etc) are executed last.
by Requ!em
Tue Feb 07, 2006 6:24 pm
Forum: Quake 4 Discussion
Topic: Keyboards that don't suck
Replies: 14
Views: 4555

GODLIKE, I had a similar problem, PS/2 only keyboards often outperform USB/PS2 converter keyboards.

http://www.respawned.co.uk/forums/showt ... =keyboards
by Requ!em
Fri Feb 03, 2006 6:07 pm
Forum: Quake 4 Discussion
Topic: Savage Q4 CTF League
Replies: 1
Views: 2088

Savage Q4 CTF League

From the lovely people that host the UpsetChaps' guides =O) http://www.savageforums.com/showthread.php?t=40147 Savage Q4 CTF League starting Season 1 of the Savage Q4CTF League will be starting in 2 weeks time, February 12th 2006. If you want to join up please email me at q4season1@savagecouncil.com...
by Requ!em
Sat Jan 28, 2006 10:32 pm
Forum: Quake 4 Discussion
Topic: Creative Audigy Driver Update: 26th January
Replies: 4
Views: 2023

Creative Audigy Driver Update: 26th January

Creative Sound Blaster Audigy, Audigy 2 series and Audigy 4 series
Driver with improved OpenAL support

http://us.creative.com/support/downloads/
by Requ!em
Sat Jan 14, 2006 2:20 pm
Forum: Quake 4 Discussion
Topic: After the Strogg Medical Facilities
Replies: 13
Views: 3705

Fender, this may help answer your question.

Ammunition breakdown per map
http://ucguides.savagehelp.com/Quake4/maps.htm
by Requ!em
Wed Jan 11, 2006 9:32 pm
Forum: Quake 4 Discussion
Topic: Quake4 1.0.5.2 BETA Patch
Replies: 22
Views: 9951

The FAQ we put together a few weeks ago on resolving Quake4 issues with Dual Core may help some users:

http://ucguides.savagehelp.com/Quake4/FAQ_DualCore.htm
by Requ!em
Wed Jan 11, 2006 7:06 pm
Forum: Quake 4 Discussion
Topic: Quake4 1.0.5.2 BETA Patch
Replies: 1
Views: 1492

Quake4 1.0.5.2 BETA Patch

ftp://ftp.idsoftware.com/idstuff/quake4/win32/Quake4_1_0_5_Beta2_Patch.exe QUAKE 4(tm) 1.0.5.2 BETA Update Last updated 1-02-2005 We have created a follow-up beta patch (1.0.5.2) which addresses 2 specific issues that have been reported by many of you. The two changes in 1.0.5.2 are: --Fixed an issu...
by Requ!em
Tue Dec 27, 2005 9:26 pm
Forum: Quake 4 Discussion
Topic: When URL Redirect Starts Working
Replies: 117
Views: 32578

I doesn't appear to be treated differently. It certainly makes it easier to parse by third party web pages / game browsers and makes the transition to Raven/id software's working autodownload easier as admins simply have to change net_serverDownload to "2" . I'm interested in making the do...
by Requ!em
Tue Dec 27, 2005 7:16 pm
Forum: Quake 4 Discussion
Topic: When URL Redirect Starts Working
Replies: 117
Views: 32578

Gibz, it's an excellent idea which is why I mentioned it in this thread. To save using .sets is net_serverDlTable parsable using php? To take the one idea step further would require the client (player) to be able to forward to the webserver a listing of the mods/maps/etc they have installed. This co...
by Requ!em
Tue Dec 27, 2005 12:16 pm
Forum: Quake 4 Discussion
Topic: When URL Redirect Starts Working
Replies: 117
Views: 32578

What a fantastic resource for the community that would be. All we'd need is for the redirect url to pass the actual missing file name to the website, then it could search and automatically download the file for them. I agree, thanks for offering to maintain / create the resource 'Iluvmymac' Gibz | ...
by Requ!em
Tue Dec 27, 2005 10:34 am
Forum: Quake 4 Discussion
Topic: i have some questions
Replies: 8
Views: 2110

Re: i have some questions

ubzurvur wrote:7. any connection tweaks like q3 maxpackets?
As Jester has pointed out there are no cvars related to cl_maxpackets. You can however tweak a little if the default settings are causing problems:

http://ucguides.savagehelp.com/Quake4/connection.htm