Updated UpsetChaps' Quake 4 Guide with Rocket Arena 4 tweaks for multiplayer:
http://ucguides.savagehelp.com/Quake4/F ... ultiplayer
Search found 62 matches
- Sat Feb 25, 2006 7:15 pm
- Forum: Quake 4 Discussion
- Topic: Rocket Arena 4 is Out!!!
- Replies: 14
- Views: 4508
- Sat Feb 25, 2006 4:38 pm
- Forum: Quake 4 Discussion
- Topic: Little weapon script
- Replies: 4
- Views: 2028
Thanks dan1407 =)
Examples of multiple weapon scripts and sensitivity/FOV scripts can be found at http://ucguides.savagehelp.com/Quake4/scripts.htm
Examples of multiple weapon scripts and sensitivity/FOV scripts can be found at http://ucguides.savagehelp.com/Quake4/scripts.htm
- Sat Feb 25, 2006 3:04 pm
- Forum: Quake 4 Discussion
- Topic: Point Release 1.1 Beta (Feb 22)
- Replies: 74
- Views: 19637
Thanks for the positive feedback Oeloe =) More 1.1 BETA patch updates to the UpsetChaps' Quake4 Guide http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm - Scripts section updated with new 'Weapon Cycle' script and 'Weapon Sensitivity and FOV' script that make use of the new doImpulse and doButton...
- Sat Feb 25, 2006 12:40 pm
- Forum: Quake 4 Discussion
- Topic: Noone plays it cause of FPS !
- Replies: 28
- Views: 7744
ichicanix, tweaking can help, albeit not as much as in previous Quake games.
http://ucguides.savagehelp.com/Quake4/FPSVisuals.htm
http://ucguides.savagehelp.com/Quake4/FPSConfigs.htm
http://ucguides.savagehelp.com/Quake4/FPSVisuals.htm
http://ucguides.savagehelp.com/Quake4/FPSConfigs.htm
- Wed Feb 22, 2006 9:21 pm
- Forum: Quake 4 Discussion
- Topic: Point Release 1.1 Beta (Feb 22)
- Replies: 74
- Views: 19637
UpsetChaps' Quake4 Guide updated for 1.1 BETA patch http://ucguides.savagehelp.com/Quake4/Quake4Guide.htm - Command list, updated with all 1.1.0.0 console commands - Cvars list, updated with all 1.1.0.0 cvars commands - Framerate and Visual Tweaks section updated to include new cvars g_forceModel, g...
- Wed Feb 22, 2006 8:11 pm
- Forum: Quake 4 Discussion
- Topic: Point Release 1.1 Beta (Feb 22)
- Replies: 74
- Views: 19637
- Wed Feb 22, 2006 7:45 pm
- Forum: Quake 4 Discussion
- Topic: Point Release 1.1 Beta (Feb 22)
- Replies: 74
- Views: 19637
- Wed Feb 22, 2006 7:44 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 Interview with RavenSoft
- Replies: 28
- Views: 9816
- Wed Feb 22, 2006 7:36 pm
- Forum: Quake 4 Discussion
- Topic: Point Release 1.1 Beta (Feb 22)
- Replies: 74
- Views: 19637
- Wed Feb 22, 2006 7:23 pm
- Forum: Quake 4 Discussion
- Topic: Quake 4 Interview with RavenSoft
- Replies: 28
- Views: 9816
- Mon Feb 20, 2006 8:09 pm
- Forum: Quake 4 Discussion
- Topic: Flashlight and Shadows
- Replies: 6
- Views: 2529
- Sat Feb 18, 2006 2:28 pm
- Forum: Quake 4 Discussion
- Topic: just reinstalled...anyone have a decent mp config?
- Replies: 4
- Views: 1940
Starting point, multiplayer configs for 64/128/256/512 cards and Q4MAX or xBattle
http://ucguides.savagehelp.com/Quake4/F ... ultiplayer
http://ucguides.savagehelp.com/Quake4/F ... ultiplayer
- Thu Feb 16, 2006 3:02 pm
- Forum: Quake 4 Discussion
- Topic: Broke down and ordered PC stuff
- Replies: 23
- Views: 7037
I maintain a Freeware Privacy, Security and Recovery Software thread over at Savage and Respawned that may help:Iluvmymac wrote:Any recommendations on a good anti-spyware / anti-virus solution?
http://www.respawned.co.uk/forums/showthread.php?t=634
- Tue Feb 07, 2006 6:30 pm
- Forum: Quake 4 Discussion
- Topic: Savage Q4 CTF League
- Replies: 1
- Views: 2088
=) Although not up to Quake 3 CTF level yet, Quake 4 CTF can be excellent. Hopefully we'll see some more life when the point release is out and/or players' machines are able to run Quake4 at an acceptable framerate. Good Quake4 CTF demo (once it gets going), you'll need xbattle 0.12a and Drach's exc...
- Tue Feb 07, 2006 6:26 pm
- Forum: Quake 4 Discussion
- Topic: AutoExec Question
- Replies: 9
- Views: 3028
- Tue Feb 07, 2006 6:24 pm
- Forum: Quake 4 Discussion
- Topic: Keyboards that don't suck
- Replies: 14
- Views: 4555
GODLIKE, I had a similar problem, PS/2 only keyboards often outperform USB/PS2 converter keyboards.
http://www.respawned.co.uk/forums/showt ... =keyboards
http://www.respawned.co.uk/forums/showt ... =keyboards
- Fri Feb 03, 2006 6:07 pm
- Forum: Quake 4 Discussion
- Topic: Savage Q4 CTF League
- Replies: 1
- Views: 2088
Savage Q4 CTF League
From the lovely people that host the UpsetChaps' guides =O) http://www.savageforums.com/showthread.php?t=40147 Savage Q4 CTF League starting Season 1 of the Savage Q4CTF League will be starting in 2 weeks time, February 12th 2006. If you want to join up please email me at q4season1@savagecouncil.com...
- Sat Jan 28, 2006 10:32 pm
- Forum: Quake 4 Discussion
- Topic: Creative Audigy Driver Update: 26th January
- Replies: 4
- Views: 2023
Creative Audigy Driver Update: 26th January
Creative Sound Blaster Audigy, Audigy 2 series and Audigy 4 series
Driver with improved OpenAL support
http://us.creative.com/support/downloads/
Driver with improved OpenAL support
http://us.creative.com/support/downloads/
- Sat Jan 14, 2006 2:20 pm
- Forum: Quake 4 Discussion
- Topic: After the Strogg Medical Facilities
- Replies: 13
- Views: 3705
Fender, this may help answer your question.
Ammunition breakdown per map
http://ucguides.savagehelp.com/Quake4/maps.htm
Ammunition breakdown per map
http://ucguides.savagehelp.com/Quake4/maps.htm
- Wed Jan 11, 2006 9:32 pm
- Forum: Quake 4 Discussion
- Topic: Quake4 1.0.5.2 BETA Patch
- Replies: 22
- Views: 9951
The FAQ we put together a few weeks ago on resolving Quake4 issues with Dual Core may help some users:
http://ucguides.savagehelp.com/Quake4/FAQ_DualCore.htm
http://ucguides.savagehelp.com/Quake4/FAQ_DualCore.htm
- Wed Jan 11, 2006 7:06 pm
- Forum: Quake 4 Discussion
- Topic: Quake4 1.0.5.2 BETA Patch
- Replies: 1
- Views: 1492
Quake4 1.0.5.2 BETA Patch
ftp://ftp.idsoftware.com/idstuff/quake4/win32/Quake4_1_0_5_Beta2_Patch.exe QUAKE 4(tm) 1.0.5.2 BETA Update Last updated 1-02-2005 We have created a follow-up beta patch (1.0.5.2) which addresses 2 specific issues that have been reported by many of you. The two changes in 1.0.5.2 are: --Fixed an issu...
- Tue Dec 27, 2005 9:26 pm
- Forum: Quake 4 Discussion
- Topic: When URL Redirect Starts Working
- Replies: 117
- Views: 32578
- Tue Dec 27, 2005 7:16 pm
- Forum: Quake 4 Discussion
- Topic: When URL Redirect Starts Working
- Replies: 117
- Views: 32578
Gibz, it's an excellent idea which is why I mentioned it in this thread. To save using .sets is net_serverDlTable parsable using php? To take the one idea step further would require the client (player) to be able to forward to the webserver a listing of the mods/maps/etc they have installed. This co...
- Tue Dec 27, 2005 12:16 pm
- Forum: Quake 4 Discussion
- Topic: When URL Redirect Starts Working
- Replies: 117
- Views: 32578
What a fantastic resource for the community that would be. All we'd need is for the redirect url to pass the actual missing file name to the website, then it could search and automatically download the file for them. I agree, thanks for offering to maintain / create the resource 'Iluvmymac' Gibz | ...
- Tue Dec 27, 2005 10:34 am
- Forum: Quake 4 Discussion
- Topic: i have some questions
- Replies: 8
- Views: 2110
Re: i have some questions
As Jester has pointed out there are no cvars related to cl_maxpackets. You can however tweak a little if the default settings are causing problems:ubzurvur wrote:7. any connection tweaks like q3 maxpackets?
http://ucguides.savagehelp.com/Quake4/connection.htm