Search found 752 matches

by pjw
Sun Jan 08, 2017 7:28 am
Forum: ID Tech
Topic: How wude!
Replies: 8
Views: 9726

Re: How wude!

LOL at the thread subject change :up:
by pjw
Tue Jan 03, 2017 11:39 pm
Forum: ID Tech
Topic: How wude!
Replies: 8
Views: 9726

Re: Delete please.

CZghost wrote:So you've found solution yourself? :)
I realized I had screwed things up myself. :) First time in using (public) radiant in quite a few years, and I messed up the enginepath when I installed. (Pointed it at baseq3 instead of the top Q3 directory.)

n00bsauce
by pjw
Tue Jan 03, 2017 9:44 pm
Forum: ID Tech
Topic: How wude!
Replies: 8
Views: 9726

Re: Delete please.

LOL, sorry.

My disgust at myself for showing up after how ever many years and immediately making a worthless thread overcame my natural friendliness.

Hi! *waves* I hope the new year is treating everyone well. :)
by pjw
Tue Jan 03, 2017 9:11 pm
Forum: ID Tech
Topic: How wude!
Replies: 8
Views: 9726

How wude!

Nevermind me, I'm dumb. Feel free to delete this.
by pjw
Wed Oct 15, 2014 3:07 am
Forum: ID Tech
Topic: GtkRadiant 1.6.4 Released
Replies: 30
Views: 37547

Re: GtkRadiant 1.6.4 Released

Is it possible to remap the Radiant camera/movement keys? Not as far as I know. I'm sure you could do it with some sort of stand alone third-party key remapping program--I know there are a few out there, but I've never done that, so can't really recommend anything. Shit, my bad. I was using the q3m...
by pjw
Mon Oct 13, 2014 1:40 am
Forum: ID Tech
Topic: GtkRadiant 1.6.4 Released
Replies: 30
Views: 37547

Re: GtkRadiant 1.6.4 Released

1) I've reinstalled Radiant for the first time in almost 5 years. I blame all of you. Especially Infernis. 2) I can't seem to get it to start on the monitor I want it to start on. Changing the "StartOnPrimMon" epair in local.pref doesn't seem to have any effect. Whether it's true or false,...
by pjw
Sun Sep 21, 2014 4:41 am
Forum: ID Tech
Topic: EntityPlus - A single player Q3 mod
Replies: 830
Views: 861015

Re: EntityPlus - A single player Q3 mod

I didn't know this existed, and after reading the manual, this might actually get me back into Q3 mapping. Imagine that. This is really pretty cool. (Also, the "The manual for v1.1.4" link on the google.code homepage is broken (missing a dash), although the "download the manual" ...
by pjw
Fri Dec 31, 2010 6:27 pm
Forum: ID Tech
Topic: Raven Software
Replies: 28
Views: 9935

Re: Raven Software

^^^ Agreed. :) more games now made the community splinter when 10 years ago there were only a hand full... Oh back when... You sound old. ;) But yeah, I agree to some extent. I think that some changes to game quality have happened as well. Once we used to get, say, 1 great game, 6 "eh" gam...
by pjw
Fri Dec 31, 2010 6:53 am
Forum: ID Tech
Topic: Raven Software
Replies: 28
Views: 9935

Re: Raven Software

Is that the list you showed me once? I thought we agreed that was NSFW and not suitable for a public forum?
by pjw
Fri Dec 31, 2010 5:53 am
Forum: ID Tech
Topic: Raven Software
Replies: 28
Views: 9935

Re: Raven Software

*waves* *smiles*

Thanks man! :)
by pjw
Fri Dec 31, 2010 5:38 am
Forum: ID Tech
Topic: Raven Software
Replies: 28
Views: 9935

Re: Raven Software

Edit: ^^^ Haven't met him in person, but he's always been very cool to me. Oh hi. Gee...I haven't even been here in a surprisingly long time. wviperw and I are indeed still at Raven. I'm still enjoying going to work--can't say much more than that. NDAs suck balls like that. :) Let's see if I can wan...
by pjw
Sun Mar 28, 2010 4:45 pm
Forum: ID Tech
Topic: Problem (big) with compilling
Replies: 7
Views: 3646

Re: Problem (big) with compilling

Make a backup of your current map, so you can experiment without losing anything. In a copy of the map, delete the recent brushes you added. Does the problem go away? Then you know that the brushes you added caused the problem, and that there's something wrong there. If the problem doesn't go away w...
by pjw
Wed Mar 10, 2010 5:05 pm
Forum: ID Tech
Topic: Hey this thing is still working...
Replies: 7
Views: 2890

Re: Hey this thing is still working...

I remember you. :) Also, ^^^^ LOL. (um...assuming it's a joke)
by pjw
Wed Mar 10, 2010 6:34 am
Forum: ID Tech
Topic: Map on the Edge of Forever
Replies: 97
Views: 94702

Re: Map on the Edge of Forever

obsidian wrote:Moteof Done Quick - Completed in 3:40
Holy crap. Nicely done (mostly--I made an audible "awww..." sound when you fell back down into the four-way puzzle pit. :) ).

Sorry sock, I promised you a speedrun, but I don't think I'm going to beat that...
by pjw
Sun Mar 07, 2010 6:40 pm
Forum: ID Tech
Topic: Map on the Edge of Forever
Replies: 97
Views: 94702

Re: Map on the Edge of Forever

Just emphasizing yet again that this is awesome.

Great job on the final, sock!

I've had a great deal of fun playing through the various iterations, and I hope you do something similar in the future!

I wouldn't have included a demo or YouTube link. But I'm a jerk like that... :)
by pjw
Sun Feb 28, 2010 2:33 am
Forum: ID Tech
Topic: Anyone who's ever released a Q3 Level...
Replies: 74
Views: 40274

Re: Anyone who's ever released a Q3 Level...

Johnny Law wrote:Yeah c'mon, all the cool kids are doing it!
That leaves me out. ;)
I'll see what I can do. I just need to tear myself away from Dragon Age for a while...

Thanks for the encouragement guys. :)
by pjw
Sat Feb 27, 2010 5:12 pm
Forum: ID Tech
Topic: CTF Maps...Mirrored or Rotated?
Replies: 23
Views: 5955

Re: CTF Maps...Mirrored or Rotated?

CTF would be so much more interesting if non-symmetrical bases and a half-time switch were employed. pjw3dm6 The ctf layout in that map is great..especially considering the map is set up for every gametype. Why thank you. *tips hat* I always thought rotating 90 degrees would be interesting, but nev...
by pjw
Sat Feb 27, 2010 5:03 pm
Forum: ID Tech
Topic: Anyone who's ever released a Q3 Level...
Replies: 74
Views: 40274

Re: Anyone who's ever released a Q3 Level...

Holy crap. I haven't posted here in forever. Way too much real life and lack of Q3... :owned: pjw3dm1.zip pjw3dm2.zip pjw3dm3.zip pjw3dm3_tourney.zip pjw3dm4.zip pjw3dm6_b2.zip pjw3quickie1.zip pjw3quickie2.zip pjw3radm1.zip pjw3tourney1.zip pjw3tourney2.zip pjw3tourney3.zip You're missing: pjw3ctfd...
by pjw
Sat Dec 26, 2009 7:24 pm
Forum: ID Tech
Topic: Cheers to all, I'm off to the Unreal3 engine
Replies: 21
Views: 6409

Re: cheers to all, im off to the unreal3 engine

rgoer wrote:why not continue to post your work (and even questions or advice) here? there are plenty of us here who have significant UE3 experience in addition to our Q3 engine passion :up:
Just wanted to second this. No reason to stop posting here, despite the "Quake" in the url. :)
by pjw
Sat Dec 19, 2009 6:06 am
Forum: ID Tech
Topic: 10 years ago today!
Replies: 18
Views: 6286

Re: 10 years ago today!

It was about 10 years ago that I started serious mapping with this map for Quake 2. Holy crap. It seems like forever and ever ago. At the time, I had no idea that I would switch careers to game design. Uni, Doom4 MP better be good, or I'm going to blame you personally. ;) Also, I downloaded this pic...
by pjw
Mon Dec 14, 2009 1:13 am
Forum: ID Tech
Topic: ..::LvL is trying to contact some peoples....
Replies: 26
Views: 6124

Re: ..::LvL is trying to contact some peoples....

obsidian wrote:wviperw is still alive and kicking (and I think still at Raven):
http://www.goodstuffmaynard.com/
Yeah, he is. I'll alert him tomorrow. :)

(Holy crap, I haven't posted here in a long time...)
by pjw
Sat Sep 05, 2009 4:11 pm
Forum: ID Tech
Topic: Editing shaderlist.txt shows no effects. *SOLVED*
Replies: 5
Views: 1962

Re: Editing shaderlist.txt shows no effects.

Try moving it to a completely different folder and see what happens. My guess is that you have a pk3 in there with another shaderlist.txt (although I thought the loose file would take precedence...can't remember for sure though). If it still loads after you've moved it, you know there's custom conte...
by pjw
Fri Sep 04, 2009 2:29 am
Forum: ID Tech
Topic: Portals vs. Hint brushes?
Replies: 17
Views: 4675

Re: Portals vs. Hint brushes?

Hints in Q3 have never worked with the predictability and efficiency of portals in later idTech. Placing hints has always been a bit of a "rolling dice while spinning in a circle" sort of thing. :) For best results and least weirdness, hint planes should usually stay aligned with at least ...
by pjw
Fri Sep 04, 2009 2:13 am
Forum: ID Tech
Topic: Still workin at it
Replies: 50
Views: 11901

Re: Still workin at it

Congrats.

Now fix your screenshots, or I'll throw you in jail. ;)