Search found 40 matches

by Jusser
Mon Jan 18, 2010 7:41 pm
Forum: ID Tech
Topic: Light blocking transparent shader?
Replies: 5
Views: 2366

Re: Light blocking transparent shader?

Realistically, why would you have something invisible that casts shadows? Cause there's a door which doesn't block the light. By the way, is this fixable? Anyways, if I make a surface behind the caulk, it should be normal? Will the door (which is in or between the brush(es) be visible? (I'll try.) ...
by Jusser
Sun Jan 17, 2010 11:30 am
Forum: ID Tech
Topic: Light blocking transparent shader?
Replies: 5
Views: 2366

Re: Light blocking transparent shader?

Then it'll be something like caulk is. So I have the Surface parameters: No Draw and Nonsolid which will cause a caulk like texture. I want to have something in the brush (Like nodraw, which is trans), so I think it needs the surfaceparm trans, doesn't it? But, then it doesn't block light. Does anyb...
by Jusser
Sun Jan 17, 2010 10:58 am
Forum: ID Tech
Topic: Light blocking transparent shader?
Replies: 5
Views: 2366

Light blocking transparent shader?

Just a little question. Is it possible to make a shader which is transparent and blocking light?
If so, how? :p

Thanks.
by Jusser
Sat Jan 16, 2010 4:04 pm
Forum: ID Tech
Topic: GtkRadiant 1.5: Strange texture while editing.
Replies: 15
Views: 3684

Re: GtkRadiant 1.5: Strange texture while editing.

I tried one, I'll check the others to see what happens.

Hardware Texture Compression
OpenGL ARB: Fail :disgust:
S3TC DXT1: Fail :disgust:
S3TC DXT3: Fail :disgust:
S3TC DXT5: Fail :disgust:

So, it doesn't matter which Hardware Texture Compression I use. :tear:
by Jusser
Sat Jan 16, 2010 3:11 pm
Forum: ID Tech
Topic: GtkRadiant 1.5: Strange texture while editing.
Replies: 15
Views: 3684

Re: GtkRadiant 1.5: Strange texture while editing.

I just got used to 1.5! lol. But if there isn't a fix yet, I'll just go back to my sweet 1.2.9 or something. :P
by Jusser
Sat Jan 16, 2010 3:06 pm
Forum: ID Tech
Topic: GtkRadiant 1.5: Strange texture while editing.
Replies: 15
Views: 3684

Re: GtkRadiant 1.5: Strange texture while editing.

But it's not really the same.
But ehh, still having the problem, after uninstalling some drivers, and shutting down my game booster. Nothing really seems to help.

It happens if I select a brush sometimes, the exact cause of it? I've no idea.
Does somebody know what could cause it?
by Jusser
Sat Jan 16, 2010 2:33 pm
Forum: ID Tech
Topic: GtkRadiant 1.5: Strange texture while editing.
Replies: 15
Views: 3684

Re: GtkRadiant 1.5: Strange texture while editing.

And what does this have to do with my topic? °3°
by Jusser
Sat Jan 16, 2010 1:20 pm
Forum: ID Tech
Topic: GtkRadiant 1.5: Strange texture while editing.
Replies: 15
Views: 3684

Re: GtkRadiant 1.5: Strange texture while editing.

cityy wrote:I think the problem came with the new drivers.

(at least for me)
Oh, in that case, I could uninstall some instead. :olo:
by Jusser
Sat Jan 16, 2010 11:47 am
Forum: ID Tech
Topic: GtkRadiant 1.5: Strange texture while editing.
Replies: 15
Views: 3684

Re: GtkRadiant 1.5: Strange texture while editing.

I've updated all my drivers, but I'm still having the same problem.
Does somebody have ideas?
by Jusser
Fri Jan 15, 2010 11:20 pm
Forum: ID Tech
Topic: GtkRadiant 1.5: Strange texture while editing.
Replies: 15
Views: 3684

Re: GtkRadiant 1.5: Strange texture while editing.

Well, ye. My OS is Windows XP Professional.
I'll check my drivers.
by Jusser
Fri Jan 15, 2010 10:00 pm
Forum: ID Tech
Topic: GtkRadiant 1.5: Strange texture while editing.
Replies: 15
Views: 3684

GtkRadiant 1.5: Strange texture while editing.

I'm having some troubles with GtkRadiant 1.5
Sometimes I get really weird textures, while I'm editing. It's quite annoying, so maybe you could help?
Here's a screenshot.
Image

Does somebody knows of this?
by Jusser
Fri Aug 14, 2009 6:44 am
Forum: ID Tech
Topic: Q3Ase isn't opening a .tga?
Replies: 9
Views: 4924

Re: Q3Ase isn't opening a .tga?

Yes, I've used GIMP and seem to work fine.
Thanks to all!
by Jusser
Thu Aug 13, 2009 7:44 pm
Forum: ID Tech
Topic: Q3Ase isn't opening a .tga?
Replies: 9
Views: 4924

Re: Q3Ase isn't opening a .tga?

Allright.. here it is:
http://www.megaupload.com/?d=ZIKKP85V

No need to add the folder to Q3Ase, I've added the whole baseq3 folder instead.
by Jusser
Thu Aug 13, 2009 5:19 pm
Forum: ID Tech
Topic: Q3Ase isn't opening a .tga?
Replies: 9
Views: 4924

Re: Q3Ase isn't opening a .tga?

Errm, yea, after looking some more in photofiltre I found out I could save it as RGBA. And so I did. After getting back the transparency in the texture, and some other changes, I wanted to let it rotate. Back to Q3Ase! But now I seem to have a little problem though. It still doesn't show up in Q3Ase...
by Jusser
Tue Aug 11, 2009 7:41 pm
Forum: ID Tech
Topic: Q3Ase isn't opening a .tga?
Replies: 9
Views: 4924

Re: Q3Ase isn't opening a .tga?

What did you use to make the tga file? I used a program called 'PhotoFiltre Studio'. Shouldn't be a problem as I used it before for such textures. Did you save it in 32bit RGBA format? I'm not sure. PhotoFiltre Studio didn't really ask for it, can't find it anywhere else. Here are some crappy prope...
by Jusser
Tue Aug 11, 2009 7:09 pm
Forum: ID Tech
Topic: Q3Ase isn't opening a .tga?
Replies: 9
Views: 4924

Q3Ase isn't opening a .tga?

Hi people! I'm having a problem with Q3Ase and my new made targa.. It's just when I try to edit the texture source of a new shader, it can't load my targa. If i put it in a folder where aren't any other textures, it's not even in the texture list. But if it's in a folder with other textures and sele...
by Jusser
Fri Jan 23, 2009 5:33 pm
Forum: ID Tech
Topic: patch see-through 'bug' ("Sparklies" and T-Juncs)
Replies: 8
Views: 2588

Re: patch see-through 'bug'

... wow, obsidian, i don't know if you made this tutorial, but it's great!

thanks, problem solved
by Jusser
Fri Jan 23, 2009 3:56 pm
Forum: ID Tech
Topic: patch see-through 'bug' ("Sparklies" and T-Juncs)
Replies: 8
Views: 2588

Re: patch see-through 'bug'

heheh, there it is. well now it is here =D, someone has an idea of what it could be?
by Jusser
Fri Jan 23, 2009 3:45 pm
Forum: ID Tech
Topic: patch see-through 'bug' ("Sparklies" and T-Juncs)
Replies: 8
Views: 2588

patch see-through 'bug' ("Sparklies" and T-Juncs)

hi i've got a problem with most of my patches, i don't think it's a bug but, it's annoying. http://img140.imageshack.us/img140/6964/quake3patchthingzm4.jpg the problem are the light points from the skybox .. a little bit small on this one, but if you move the points 'move with you'. it actually give...
by Jusser
Sun Jan 04, 2009 3:43 pm
Forum: ID Tech
Topic: 'slippery' brush?
Replies: 2
Views: 2194

'slippery' brush?

Fjoggs wrote:A thin brush with the texture common/slick ontop of the floor you want to be slippery does the trick. Or you could edit the shader for the floor or whatever you want to be slick, but most trickmaps just use the slick texture.
ok thanks, really helpful! :smirk:
by Jusser
Sun Jan 04, 2009 2:26 pm
Forum: ID Tech
Topic: 'slippery' brush?
Replies: 2
Views: 2194

'slippery' brush?

hi, can someone tell me how to get a.. 'slippery' brush, like they make in trickjumping maps for halfpipes etc.?
tried some func's in gtk but didin't really help, must it be a special shader or something? :question:

Bye, :D

Jusser
by Jusser
Wed Dec 24, 2008 6:36 pm
Forum: ID Tech
Topic: func_bobbing + jets?
Replies: 2
Views: 2050

Re: func_bobbing + jets?

danke schön! (thank you very much :P)
by Jusser
Wed Dec 24, 2008 6:19 pm
Forum: ID Tech
Topic: func_bobbing + jets?
Replies: 2
Views: 2050

func_bobbing + jets?

hey, got a question..

can i make a model go with the func_bobbing, like the jets in q3dm19.
or, is the texture for it somewhere? :confused:

thanks :)
by Jusser
Sat Dec 13, 2008 8:55 pm
Forum: ID Tech
Topic: Fog Issues
Replies: 14
Views: 3454

Re: Fog Issues

:D well thanks anways :p
by Jusser
Sat Dec 13, 2008 5:06 pm
Forum: ID Tech
Topic: Fog Issues
Replies: 14
Views: 3454

Re: Fog Issues

i don't use q3map2 actually, i don't think it has to do with the compiling.

and the shader of the fog is just the one from what quake 3 used too: sfx/hellfog

it doesn't really matter if it gets fixed or not, cause i already use something else, but would be nice for in the future :D