Search found 71 matches
- Thu Dec 18, 2014 1:48 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Is Quake III Dying? D:
- Replies: 26
- Views: 53213
Is Quake III Dying? D:
One of my greatest fears of all time is Quake III being forgotten. What are your thoughts on Q3's "status" right now as far as popularity goes?
- Sat Nov 16, 2013 10:55 pm
- Forum: Programming Discussion
- Topic: Grenades explode on impact?
- Replies: 1
- Views: 3146
Grenades explode on impact?
I am currently creating a mod for Quake III. I am making a weapon that will fire grenades, but the grenades will explode on contact with the world. Anyone know how to code this? Thanks in advance. 

- Thu Oct 04, 2012 12:47 am
- Forum: Programming Discussion
- Topic: Quake 3 Explosion Shader is Choppy
- Replies: 6
- Views: 5063
Re: Quake 3 Explosion Shader is Choppy
Ok I fixed it. It was something with the shader. This is what I had: stingerExplosion { cull disable { animmap 5 models/weaphits/stboom/stboom_1.tga models/weaphits/stboom/stboom_2.tga models/weaphits/stboom/stboom_3.tga models/weaphits/stboom/stboom_4.tga models/weaphits/stboom/stboom_5.tga rgbGen ...
- Wed Oct 03, 2012 11:24 pm
- Forum: Programming Discussion
- Topic: Quake 3 Explosion Shader is Choppy
- Replies: 6
- Views: 5063
Re: Quake 3 Explosion Shader is Choppy
Well lowering the frequency didn't help. I noticed if I replace the default rlboom textures with mine, its smooth as the others.
- Wed Oct 03, 2012 11:18 pm
- Forum: Programming Discussion
- Topic: Quake 3 Explosion Shader is Choppy
- Replies: 6
- Views: 5063
Re: Quake 3 Explosion Shader is Choppy
I already tried adding 8 frames, the last 3 just being black. It didn't work. I'll try lowering the frequency.
- Wed Oct 03, 2012 10:27 pm
- Forum: Programming Discussion
- Topic: Quake 3 Explosion Shader is Choppy
- Replies: 6
- Views: 5063
Re: Quake 3 Explosion Shader is Choppy
:tard: Yeah. Here is the shader: stingerExplosion { cull disable { animmap 5 models/weaphits/stboom/stboom_1.tga models/weaphits/stboom/stboom_2.tga models/weaphits/stboom/stboom_3.tga models/weaphits/stboom/stboom_4.tga models/weaphits/stboom/stboom_5.tga rgbGen wave inversesawtooth 0 1 0 5 blendfu...
- Wed Oct 03, 2012 8:59 pm
- Forum: Programming Discussion
- Topic: Quake 3 Explosion Shader is Choppy
- Replies: 6
- Views: 5063
Quake 3 Explosion Shader is Choppy
Hey, I've been working on a new explosion shader for a new weapon in my mod, but the explosion is choppy, not smooth like the RL and GL explosions. Any ideas?
- Wed Oct 03, 2012 10:49 am
- Forum: Programming Discussion
- Topic: New Weapon Explosion Shader
- Replies: 5
- Views: 4215
Re: New Weapon Explosion Shader
Haha, WOW I'm blind. Thanks anyway 

- Tue Oct 02, 2012 11:38 pm
- Forum: Programming Discussion
- Topic: New Weapon Explosion Shader
- Replies: 5
- Views: 4215
Re: New Weapon Explosion Shader
This has nothing to do with the shader script. It puzzles me because I couldn't find an explosion shader for the RL or the GL. But, yes, I can't get the explosion to work with Q3. I haven't created an explosion shader since I could not find an explosion shader for the other weapons.
- Tue Oct 02, 2012 10:54 pm
- Forum: Programming Discussion
- Topic: New Weapon Explosion Shader
- Replies: 5
- Views: 4215
New Weapon Explosion Shader
Hi d00ds, I am currently working on adding some new weapons to Quake 3. I want to assign a new weapon, based on the RL, a different explosion shader, but I can't figure out how to get the shader to work. (I'm a bit new with Q3 programming
) Thanks in advance 


- Sun Feb 19, 2012 3:40 pm
- Forum: ID Tech
- Topic: EntityPlus - A single player Q3 mod
- Replies: 830
- Views: 886074
Re: EntityPlus - A single player Q3 mod
Seems kind of quiet lately, hasn't been update since January 10.
- Sun Jan 01, 2012 9:29 pm
- Forum: Technology & Troubleshooting
- Topic: Urban Terror "hunk alloc failed"
- Replies: 3
- Views: 11083
Re: Urban Terror "hunk alloc failed"
Teeheeturher thanks it helped.
- Sun Jan 01, 2012 4:10 pm
- Forum: Technology & Troubleshooting
- Topic: Urban Terror "hunk alloc failed"
- Replies: 3
- Views: 11083
Urban Terror "hunk alloc failed"
Hey again, I just downloaded UT4, but whenever i try to connect to a server, an error message says "Hunk_Alloc failed on 33554432". I tried setting my hunkmegs higher, but it didn't help. Any ideas?
- Mon Dec 26, 2011 8:15 pm
- Forum: ID Tech
- Topic: my ent plus work.
- Replies: 57
- Views: 56536
Re: my ent plus work.
Nice stuff!
- Wed Nov 23, 2011 1:51 am
- Forum: ID Tech
- Topic: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
- Replies: 53
- Views: 75996
Re: [MAP] KREP1: Carmack Fortress | Quake 3 + EntityPlus
Nice! Very Q2-ish.
- Fri Nov 11, 2011 3:30 pm
- Forum: General Discussion
- Topic: Easter Egg in Cityy's Fluorescent?
- Replies: 25
- Views: 3524
Re: Easter Egg in Cityy's Fluorescent?
Found it! Thanks to EmeraldTiger.
- Thu Nov 10, 2011 8:55 pm
- Forum: General Discussion
- Topic: Easter Egg in Cityy's Fluorescent?
- Replies: 25
- Views: 3524
Easter Egg in Cityy's Fluorescent?
Anyone find the easter egg in ct3ctf2? Ive been looking forever.
thx
-gooball

thx
-gooball
- Tue Oct 04, 2011 10:33 pm
- Forum: ID Tech
- Topic: EntityPlus maps anyone?
- Replies: 5
- Views: 2624
EntityPlus maps anyone?
Hey are there any EP maps to download?
Thx
Thx
- Fri Sep 30, 2011 9:02 pm
- Forum: Programming Discussion
- Topic: Modifying brush geometry
- Replies: 3
- Views: 3241
Re: Modifying brush geometry
This was my idea! :P
- Mon Sep 19, 2011 11:50 pm
- Forum: ID Tech
- Topic: Flower models from map, "Blobby Goo"?
- Replies: 10
- Views: 2925
Re: Flower models from map, "Blobby Goo"?
I figured it out. Thanks anyhow!
- Mon Sep 19, 2011 10:37 pm
- Forum: ID Tech
- Topic: Flower models from map, "Blobby Goo"?
- Replies: 10
- Views: 2925
Re: Flower models from map, "Blobby Goo"?
No, I got the convert bsp to ase thing, I just cant open the ase file (exept with radiant).
- Mon Sep 19, 2011 8:59 pm
- Forum: ID Tech
- Topic: Flower models from map, "Blobby Goo"?
- Replies: 10
- Views: 2925
Re: Flower models from map, "Blobby Goo"?
How do u do that? :P
- Mon Sep 19, 2011 8:15 pm
- Forum: ID Tech
- Topic: Flower models from map, "Blobby Goo"?
- Replies: 10
- Views: 2925
Flower models from map, "Blobby Goo"?
Hey, can you get the flower models from the map, "Blobby Goo"?
http://lvlworld.com/#c=m1&i=1121&d=19%2 ... l&p=review
I tried contacting the author but his email address in outdated. (This map was released in 2002). Any links/downloads/ideas? Thanks.
http://lvlworld.com/#c=m1&i=1121&d=19%2 ... l&p=review
I tried contacting the author but his email address in outdated. (This map was released in 2002). Any links/downloads/ideas? Thanks.

- Thu Jul 21, 2011 12:19 pm
- Forum: ID Tech
- Topic: Beta Map - Nine Lives
- Replies: 2
- Views: 2049
- Thu Jun 23, 2011 5:17 pm
- Forum: Programming Discussion
- Topic: how to add music o the main menu of quake 3?
- Replies: 8
- Views: 5711
Re: how to add music o the main menu of quake 3?
lol thx eraser