Search found 326 matches

by sumatra
Sat Oct 06, 2012 11:02 am
Forum: ID Tech
Topic: Cityy needs motivation
Replies: 35
Views: 13392

Re: Cityy needs motivation

cityy for the endsieg!
by sumatra
Mon Aug 29, 2011 11:34 am
Forum: ID Tech
Topic: MSG Quake 3 Mapping Competition #3
Replies: 21
Views: 10304

Re: MSG Quake 3 Mapping Competition #3

Congrats, congrats, conrats!! Well deserved 1st place.
I like! :up:
by sumatra
Thu Feb 24, 2011 11:39 pm
Forum: ID Tech
Topic: LD Promo PTM
Replies: 55
Views: 17488

Re: LD Promo PTM

I could do several stuff. I like item placement, finsihing areas or texturing.
I have some textures lurking on my HDD for some time now. I made them for my ctf map. Never finished it. Those could be used as a base, if you like.

Image
by sumatra
Thu Feb 24, 2011 10:23 am
Forum: ID Tech
Topic: LD Promo PTM
Replies: 55
Views: 17488

Re: LD Promo PTM

I would join as well, keep it up Inf!
by sumatra
Sat Dec 11, 2010 10:49 am
Forum: ID Tech
Topic: [BETA] pukka3ctf2
Replies: 12
Views: 6481

Re: [BETA] pukka3ctf2

PS: Yeah I'm having my spiritual moment right now, may it never return. :p :D <3 Thanks. Yes, I have a simple motivation for that difference in distance. The upper route is the fast but risky one. Cause it's easier to defend. The lower, longer route is the more sneaky and slow 'run'. If you attack ...
by sumatra
Sat Dec 11, 2010 10:24 am
Forum: ID Tech
Topic: q3dmp15- electrical substation 30
Replies: 70
Views: 21812

Re: q3dmp15- electrical substation 30

Wow fkd, just amazing how you develop a wellthought architecture every time again. Really nice. also the mix of textures falls into place. I also like to mix up texturepacks to create new themes. The server room made me smile. :-) Some slight suggestions from my side: - IMO the glass could look a li...
by sumatra
Fri Dec 10, 2010 5:58 pm
Forum: ID Tech
Topic: Shibam [NEW UPDATE v1.3]
Replies: 54
Views: 27020

Re: Shibam

Wow, screenies look very refreshing. I'll have a look into it later on...
by sumatra
Fri Dec 10, 2010 5:43 pm
Forum: ID Tech
Topic: [BETA] pukka3ctf2
Replies: 12
Views: 6481

Re: [BETA] pukka3ctf2

dichtfux wrote:You got a server, Shadow? Which IP/hostname? Or is he counting you in as a player?
@sumatra: You got a PM.
Thanks, gave you a response!
neoplan wrote:Maybe modify the decal shader. Rocket explosions,player shadow etc look weird on them.
On the to-do-list. Thank you!
by sumatra
Thu Dec 09, 2010 8:23 pm
Forum: ID Tech
Topic: [BETA] pukka3ctf2
Replies: 12
Views: 6481

Re: [BETA] pukka3ctf2

ShadoW_86 wrote:PM sent.
Response in your box. :)
by sumatra
Thu Dec 09, 2010 12:42 pm
Forum: ID Tech
Topic: kazdm6 alpha 1
Replies: 16
Views: 6261

Re: kazdm6 alpha 1

I never liked the idea of teleporters near important items like RA. Some cpm maps have this and it's the only thing I found strange about these maps. I mean what's the point? The guy who grabbed the powerful stuff can 1) escape easily and 2) surprise people who are near the tele exit. I see this is...
by sumatra
Thu Dec 09, 2010 12:31 pm
Forum: ID Tech
Topic: [BETA] pukka3ctf2
Replies: 12
Views: 6481

Re: [BETA] pukka3ctf2

Hey, thanks for the feedback. @VolumetricSteve: I'm still working on distinction of the different key areas. I totally agree with you. The teleporter texture will be replaced, it's just a placeholder at the moment. Well unfortunately Quake Live doesn't support custom maps online, thats right. But yo...
by sumatra
Wed Dec 08, 2010 8:52 pm
Forum: ID Tech
Topic: [BETA] pukka3ctf2
Replies: 12
Views: 6481

[BETA] pukka3ctf2

Hey, as some of you may have considered, I'm working on a CTF map for Quake Live / Q3 for quite a long time now. Finally I finished a playable beta version. I'm really eager for your thougts/ideas on the current state. I changed many parts since the last alpha version. I tried to scale down the dist...
by sumatra
Wed Dec 08, 2010 6:01 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Hey, thanks guys, didn't expect so much feedback. I'll keep all your suggestions and ideas in mind, especially the ones regarding looks and theme.. I'm about to release a proper Beta soon, just have to fix some tiny issues. @Kaz: Thanks for the kind words. I'll try to bring in some of your suggestio...
by sumatra
Fri Dec 03, 2010 5:44 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

:cool: Glad you like.
Ye, I want to add more team-markers as well. Like arrows or such.
For now, the bases has very few color indicators.
I don't want to have i.e. bricks in red and in blue. I don't like such unrealistic touches.
by sumatra
Fri Dec 03, 2010 5:12 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Thanks fkd. Ye, the lighting is still in a very early stage. Working mostly on the textures at the moment, creating new ones as well... Need some proper trims, really hard to accomplish on the face of it. Just two more little sneak previews: http://img138.imageshack.us/img138/143/shot0158h.jpg http:...
by sumatra
Thu Dec 02, 2010 9:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Theftbot wrote:Is Sum. trying to out do Sock,Phant,Hip,Kaz.
:?: :?: :?:
by sumatra
Thu Dec 02, 2010 6:39 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Thanks mates!!! I'm glad you like it.

I'm pretty satisfied with the changes I have made regarding the base layout.
I hope, I can deliver you a beta soon. Meanwhile I post WIP-shots from time to time..
by sumatra
Tue Nov 30, 2010 3:58 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Some more progress..

Image

Image
by sumatra
Fri Nov 26, 2010 10:15 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

WIP Shot of my upcoming CTF map. Still in a really early stage, just testing some textures.
Some textures made by myself, still some basic id textures to fill the gap.

Not much to see, but I thought I'd share.

Image
by sumatra
Tue Nov 23, 2010 9:18 pm
Forum: ID Tech
Topic: [Alpha] CTF Layout - Thougts
Replies: 37
Views: 17221

Re: [Alpha] CTF Layout - Thougts

I hope I don't bother you keeping you up-to-date. QL and Q3 Version: I have made some changes to the layout. It feels faster and better now. Hope you enjoy!! Forgot this last time, I think your figured it out... Put it in your user folder: C:\Users\???\AppData\LocalLow\id Software\quakelive\baseq3 a...
by sumatra
Tue Nov 16, 2010 2:49 pm
Forum: ID Tech
Topic: [Alpha] CTF Layout - Thougts
Replies: 37
Views: 17221

Re: [Alpha] CTF Layout - Thougts

As here lurk some really clever minds, maybe you can give some feedback, I didn't change that much since last time I posted though. Crosspost from ESR, I thought I should let you know... Have this alpha on my HDD for quite a long time now. I'm wondering what you think of the layout. The items aren't...
by sumatra
Fri Nov 12, 2010 12:25 pm
Forum: ID Tech
Topic: q3dmp14 - bouncing and shiz :D
Replies: 109
Views: 31385

Re: q3dmp14 - bouncing and shiz :D

Anthem wrote:I will get to this and pukkatourney before the next lvlworld update if nobody else does. I had my hands full this time (I reviewed 3 maps, the third will be released next time).
Very cool! I'm looking forward to the review...
by sumatra
Fri Sep 24, 2010 3:47 pm
Forum: ID Tech
Topic: Anyone know what causes this?
Replies: 9
Views: 3248

Re: Anyone know what causes this?

3) Use of polygonOffset in your shader and place the decal brush on the same level like the floor brush.
by sumatra
Thu Sep 23, 2010 4:14 pm
Forum: ID Tech
Topic: [Final] pukka3tourney7
Replies: 20
Views: 7291

Re: [Final] pukka3tourney7

Sorry for bumping this old thread, but I just wanted to ask you for reviewing my map on lvl.
Thanks in advance!!! <3