Search found 20 matches

by oxytocin
Mon Feb 20, 2006 5:44 pm
Forum: ID Tech
Topic: importing textures
Replies: 4
Views: 2075

thanks guys. everything loaded up after i made the material file
by oxytocin
Mon Feb 20, 2006 2:44 am
Forum: ID Tech
Topic: importing textures
Replies: 4
Views: 2075

importing textures

forgive me for such a noobie question, but for the life of me i cant figure out how to import textures into the quake4 editor. i read somewhere that i just need to make a textures folder in the q4base folder, but that dint work. i cant seem to find any relevant information through search either so a...
by oxytocin
Sun Dec 04, 2005 9:33 pm
Forum: ID Tech
Topic: noob to mapping
Replies: 8
Views: 3674

thx for commenting pjw. ill try experimenting more with the edge dragging function, and i do use f3/f7. im willing to learn even if im at a disadvantage. and i figured out the lighting problem, sort of. i went back and reset my q4 to load the default cfg file. apparently there was something in my tw...
by oxytocin
Sun Dec 04, 2005 3:26 am
Forum: ID Tech
Topic: noob to mapping
Replies: 8
Views: 3674

ok this is wut ive got goin so far: http://img217.imageshack.us/img217/4733/layout7qp.th.jpg so i made everything with brushes, all the border brushes r the walls, the larger brushes make up the floor layout. this is the only way i can think of to make this shape using the fewest number of brushes.....
by oxytocin
Sun Dec 04, 2005 1:43 am
Forum: ID Tech
Topic: noob to mapping
Replies: 8
Views: 3674

thx, and sry if i sound very noobish with my posts heh..and yes ill be doing q4 maps. yeah ill try looking more into the stickies, but ive noticed alot of the tutorials r broken links now. well mainly i want to kno the best way to approach the map layout. yes of course ill use brushes...but then i s...
by oxytocin
Sat Dec 03, 2005 4:39 am
Forum: ID Tech
Topic: noob to mapping
Replies: 8
Views: 3674

noob to mapping

so i have ideas for maps in my head but have never tried mapping, really like to get into it but seems theres so much to kno. first off is there any place where i can just figure out all the mapping lingo, like a list of em with definitions. and any useful tutorials on how to go about making the lay...
by oxytocin
Fri Dec 02, 2005 2:57 pm
Forum: ID Tech
Topic: WARNING: Couldn't load map file: 'maps/test'
Replies: 26
Views: 16912

cool thx, ill check it out
by oxytocin
Fri Dec 02, 2005 4:47 am
Forum: ID Tech
Topic: WARNING: Couldn't load map file: 'maps/test'
Replies: 26
Views: 16912

heh sry im new to mapping, ive figured that if i dragged the light box big enough it will light the map, but i have to make it quite big, larger than the map itself. is this normal?
by oxytocin
Fri Dec 02, 2005 3:59 am
Forum: ID Tech
Topic: WARNING: Couldn't load map file: 'maps/test'
Replies: 26
Views: 16912

dont mean to steal the thread but on the subject of troubles with the q4editor...whenever i make a simple box map i cant seem to get the light to light up the map, it compiles fine, but its totally dark?
by oxytocin
Tue Nov 29, 2005 5:29 am
Forum: ID Tech
Topic: Q4 Galang, beta 3
Replies: 19
Views: 8097

im too good to be bothered by such things...

actually its cuz im lazy as hell and spose to be studying anyways :<
by oxytocin
Tue Nov 29, 2005 5:04 am
Forum: ID Tech
Topic: Q4 Galang, beta 3
Replies: 19
Views: 8097

dunno if its been posted elsewhere on these forums or other forums that uve posted the map on but i found a texture bug, dont have an img host so no screenshot sry. the location of the bug is actually on the samespot as the screenshot for the loading screen, where the GL is. hug the curved wall and ...
by oxytocin
Sat Nov 26, 2005 7:28 pm
Forum: Quake 4 Discussion
Topic: Binds, Commands, Cvars & Scripts
Replies: 88
Views: 81163

i was playing online and saw someone do a scrolling name script, it changed colors and scrolled dif text by itself. anyone got a clue as to wut this script is?
by oxytocin
Mon Nov 14, 2005 4:15 am
Forum: Quake 4 Discussion
Topic: How is that possible?
Replies: 156
Views: 78429

go here and choose reflex 2. work on ur aim and response time
by oxytocin
Thu Nov 10, 2005 4:11 am
Forum: Quake 4 Discussion
Topic: Interesting article...
Replies: 13
Views: 3235

yeah street fighter tops everything when it comes to fighting games
by oxytocin
Mon Nov 07, 2005 11:33 pm
Forum: Quake 4 Discussion
Topic: APA Strafe Maps
Replies: 6
Views: 4814

ive actually been using another map for practice. imo i like it better than the apa one, it makes me focus more on my timing and mouse flick cuz it has more narrow platforms. found it at q4euro, direct link is here
by oxytocin
Fri Oct 28, 2005 3:28 am
Forum: Quake 4 Discussion
Topic: another straffling question
Replies: 25
Views: 6005

so...i went back and installed q3 with cpma. i can tell it helps alot with air control as some of u have said b/c it allows you to actually turn ur body in mid-air. the movement seems less cumbersome and more fluid with cpma. the problem im having now is i make myself turn by letting go of the +forw...
by oxytocin
Thu Oct 27, 2005 9:58 pm
Forum: Quake 4 Discussion
Topic: another straffling question
Replies: 25
Views: 6005

i was thinkin the same thing oeloe...way too much physics for my own good :dork:
by oxytocin
Thu Oct 27, 2005 12:04 am
Forum: Quake 4 Discussion
Topic: another straffling question
Replies: 25
Views: 6005

great help guys, thx.

oh and tnf, any hormone that regulates the flow of milk from teh breasts is good by me =)
by oxytocin
Wed Oct 26, 2005 11:28 pm
Forum: Quake 4 Discussion
Topic: another straffling question
Replies: 25
Views: 6005

thx r00k, thats prolly the little "trick" im looking for, time to practice it now haha.

oh and others feel free to comment on the subject and maybe some personal styles pertaining to strafing around corners and such.
by oxytocin
Wed Oct 26, 2005 11:05 pm
Forum: Quake 4 Discussion
Topic: another straffling question
Replies: 25
Views: 6005

another straffling question

new to the q4w boards so im prepared for some flames =) yes i saw the previous "strafejumpingggggg" post made earlier but i felt i needed to post another thread b/c the nature of my question is different from that hehe. ive also done some searching on the subject so plz dont flame me on th...