Search found 283 matches
- Sun Jun 24, 2012 4:10 pm
- Forum: General Discussion
- Topic: Euro footy 2012
- Replies: 292
- Views: 51234
Re: Euro footy 2012
They didn't make that much of an effort in the second half really. They looked like they couldn't be bothered, which is more disappointing than trying but losing anyway. Which will likely be England's situation this evening.
- Fri Jun 22, 2012 8:58 pm
- Forum: General Discussion
- Topic: Euro footy 2012
- Replies: 292
- Views: 51234
Re: Euro footy 2012
Nah they won't win, because they'll shit a brick when they come up against a team with actual scoring potential, and fail yet again.
- Mon Jun 11, 2012 3:03 pm
- Forum: General Discussion
- Topic: PHOTOS PLEASE
- Replies: 7077
- Views: 1426339
Re: PHOTOS PLEASE
and a quick question if I may... the camera came packaged with one of these, Nikon AF-S 18-55mm f3.5-5.6 G VR... and I bought a long lens - Nikon AF-S 55-300mm f4-5.6G DX IF-ED VR but now I am thinking smaller (large aperture /f 1.4 but they are expensive), so which of these would you (read I) buy ...
- Sat Apr 14, 2012 12:18 am
- Forum: ID Tech
- Topic: Patch stitching...?
- Replies: 10
- Views: 3620
Re: Patch stitching...?
I had this problem when creating some Egyptian style columns. I think I fixed it by setting func_group across the relevant patches, but it was a while ago now so I can't be sure.
- Tue Dec 29, 2009 8:53 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280951
Re: Screenshots
@Kaz: I can't say for practicality of course, but the lower layer in your map would look great with some water in it, especially if you lowered the stain height on that texture to match a foot height water level (though I suppose the water level wouldn't always have to be that high if it were a sewe...
- Mon Dec 14, 2009 2:33 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280951
Re: Screenshots
That reminds me of Call Of Duty, Julek 
I took a look at AEdesert, AEon, and you've given me a few more ideas. I especially like how you styled the obelisks, and I like how you enlarged and modified the jump pad shape to work as a teleporter

I took a look at AEdesert, AEon, and you've given me a few more ideas. I especially like how you styled the obelisks, and I like how you enlarged and modified the jump pad shape to work as a teleporter

- Mon Dec 14, 2009 12:26 pm
- Forum: ID Tech
- Topic: AEdm7 - AEon's DM 7 Redux - Final!
- Replies: 179
- Views: 127895
Re: AEdm7 - Beta 2 - d/l (update)
Well your timing couldn't have been better because I was just looking for that myselfAEon wrote:Freebrief Particle Studio v1.1:
This is version 1.1 of the Particle Studio for id Tech 3 driven games, made by the Freebrief team. It was designed by Bart "Imois" Vrijkorte for Quake III Arena.

- Mon Dec 14, 2009 11:58 am
- Forum: ID Tech
- Topic: win7 and gtk
- Replies: 8
- Views: 4538
Re: win7 and gtk
everytime i try to save a map i get this error: "...maps/finished map files/ghost-factoryNo brushes selected. for write" is it possible it could be a bad install or a corrupted file? even with all brushes selected nothing happens.. HALP! I encountered that using 1.4 on Vista. I searched f...
- Sun Dec 13, 2009 10:48 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280951
Re: Screenshots
Experimenting with some ancient Egyptian style architecture using Sock's textures.
[lvlshot]http://i704.photobucket.com/albums/ww48/paulb09/q3_egypt_column.jpg[/lvlshot] [lvlshot]http://i704.photobucket.com/albums/ww48/paulb09/q3_egypt_doorway.jpg[/lvlshot]
[lvlshot]http://i704.photobucket.com/albums/ww48/paulb09/q3_egypt_column.jpg[/lvlshot] [lvlshot]http://i704.photobucket.com/albums/ww48/paulb09/q3_egypt_doorway.jpg[/lvlshot]
Re: Rage
Not sure if I'll get killed for saying this, but the graphics remind me of CryEngine 2. What'll be most interesting is to see how they do DOOM 4 on this engine, if indeed that is what they'll actually be using. Impressive none-the-less.
- Tue Jul 21, 2009 4:26 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280951
Re: Screenshots
@maz0r: Nah, but I've seen screenshots! The look of this level comes from equal portions of Uncharted, the new Tomb Raider game, Kingdom of the Crystal Skulls, and of course sock's awesome maps I was going to say it reminded me of Tomb Raider. Ah, I hate visiting here, because I always feel I shoul...
- Wed Feb 27, 2008 8:00 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280951
Re: Screenshots
Hey UniKorn. Looks good, how similar is CoD4 editing to Quake 3? As I understand it, CoD4 is somewhat based off of the Quake 3 engine back when they licensed it for the first CoD. It's still very similar to Q3 editing, and uses a modified version of Radiant. There are quite a lot of game specifics ...
- Thu Feb 14, 2008 10:25 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280951
Re: Screenshots
Nice looking sky o'dium. The song is also good, and quite fitting of D3 and Q2. May I ask who created it?
- Sat Jan 19, 2008 10:19 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280951
Re: Screenshots
is any of that junk lying around physics stuff? because that would be even cooler Yeah, if you could shoot the tyres around like in Call of Duty 4 that would be class! Anyhow it does look very good, BJA. I can almost imagine it as Gears of War material, and I think it shows when you push more detai...
- Tue Sep 18, 2007 6:14 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3280951
Re: Screenshots
seremtan wrote:oh shit, i said "vis a vis"
*obligatory architect picture*

Anyhow, not been around here for a while, but nice to see there's still a lot of good work being churned out. Don't think you guys are ever going to stop. As for me I haven't touched a level editor for ages

- Mon Jul 09, 2007 4:59 pm
- Forum: General Discussion
- Topic: US PS3 drops to $500
- Replies: 36
- Views: 4505
- Mon Jul 09, 2007 4:55 pm
- Forum: ID Tech
- Topic: Coldburn Beta 1.0
- Replies: 33
- Views: 10318
- Fri Jun 29, 2007 5:35 pm
- Forum: General Discussion
- Topic: Inverted or not?
- Replies: 42
- Views: 9014
- Fri Jun 29, 2007 5:16 pm
- Forum: ET: Quake Wars Discussion
- Topic: the vehicles
- Replies: 14
- Views: 8174
That flying thing that looks like a those ones from Quake 4 hasn't got a huge amount of health, as when I fire one round from the GDF rocket launcher it seems to damage it enough to start flying about crazy. The Cyclops, on the other hand, takes something like 4 or 5 I think. Not been on Strogg enou...
- Tue Jun 26, 2007 6:08 pm
- Forum: The Void
- Topic: serena williams (would you?)
- Replies: 160
- Views: 15366
- Mon Jun 25, 2007 9:30 am
- Forum: General Discussion
- Topic: etqw keys up for last time - for free subs
- Replies: 62
- Views: 4981
I thought specs came up when installing, and it was something like: Pentium 4, was either a 3GHz or a 3.2GHz (think it was the 3.2GHz with AMD 3200+ equivilant) Nvidia 6600GT (can't remember the ATI equivilant) 1GB RAM Anyway, as for net, it seems pretty good. There was an annoying Icarus spawn camp...
- Mon Jun 25, 2007 9:12 am
- Forum: ET: Quake Wars Discussion
- Topic: Enemy Territory: Quake Wars Beta
- Replies: 62
- Views: 32157
- Sun Jun 24, 2007 3:03 pm
- Forum: General Discussion
- Topic: ET:Quake Wars free keys
- Replies: 101
- Views: 12250
- Sat Jun 16, 2007 7:33 pm
- Forum: General Discussion
- Topic: Ping pong paddle got here finally
- Replies: 32
- Views: 5070