Search found 41 matches

by poub_
Sat Oct 27, 2007 8:51 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391903

Re: Screenshots

Hey Fjoggs and Hipshot, which texture-sets are those? :)

And nice tutorial Method, thanks!
by poub_
Sun Jul 29, 2007 10:05 pm
Forum: ID Tech
Topic: Fjo3tourney5 - Doggmeistr - Beta 1
Replies: 29
Views: 12123

Tears roll down my eyes, such a beautiful looking map, the details, the mood.. :')
by poub_
Sat Jul 14, 2007 12:02 am
Forum: ID Tech
Topic: Can I lean some quality stuff from having my maps fixed?
Replies: 6
Views: 2833

I also suggest you post your maps for review here, maybe even the .map files if you want construction/efficiency feedback.
by poub_
Tue Jun 26, 2007 6:31 pm
Forum: ID Tech
Topic: OBB1 Emulation @ OBB0
Replies: 39
Views: 14605

a13n, stop worrying about the code and map more :)
by poub_
Fri Jun 15, 2007 10:09 pm
Forum: ID Tech
Topic: akumacpm1a beta
Replies: 14
Views: 4887

"This is something where mappers go wrong with when mapping for CPM and feel obliged to fill a map with ramps, they need to remember less is often more."

Blasphemy! This map really could use some little spice in the tricking department though, even cpm3 has tons without a single ramp.
by poub_
Sun Jun 03, 2007 6:02 pm
Forum: ID Tech
Topic: Lightmap alignment bug?
Replies: 9
Views: 3790

ok ok i'll shut up <3
by poub_
Sat Jun 02, 2007 11:53 pm
Forum: ID Tech
Topic: Lightmap alignment bug?
Replies: 9
Views: 3790

That ledge/nook is too deep ;P (ix knows what I mean)
by poub_
Fri May 18, 2007 9:12 pm
Forum: ID Tech
Topic: PC gaming and mapping (split thread)
Replies: 75
Views: 22655

"It's my map, I made it and this feels good. I've already done maps together with a friend and I'll soon do so again, but this form of industrialisation (and that's what it is) you mentioned (like a production line of specialized people I don't know) is definetly not what I am interested it. An...
by poub_
Thu May 17, 2007 7:53 pm
Forum: ID Tech
Topic: PC gaming and mapping (split thread)
Replies: 75
Views: 22655

I still map in Radiant 2.02 and I havent seen a reason to change yet. My longterm-goal clearly is on getting lots of people playing my maps though, which doesnt correlate with the editor or amount of models and shaders I use. But I'm getting snobby again :) I envy the mappers who make beautiful maps...
by poub_
Sat Apr 28, 2007 10:43 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391903

That's amazing, method :)
by poub_
Sun Apr 15, 2007 10:51 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3391903

http://portfolio.hourences.com/levels1.htm

That's some wild shit, man!
by poub_
Sun Mar 18, 2007 11:31 pm
Forum: ID Tech
Topic: Q3A: beta of spirit3t3 - terror twilight [updated]
Replies: 11
Views: 4140

Ah well maybe I was off with the scale, dunno. But the size and architecture of the LG room make it perfect for quad or the like, add one more atrium like that and it's ready for 4v4 IMO. And dont misunderstand me, I'm not for very tight maps, just that the layout and architecture remind me more of ...
by poub_
Sun Mar 18, 2007 11:26 pm
Forum: ID Tech
Topic: [Q3] mz3tourney1 - Second Alpha *updated*
Replies: 26
Views: 11421

Hm, I guess I have a different approach when I map :) The points I mentioned are suggestions anyway but I think you know what I tried to say so it's cool. Well about the size I can very well be wrong *takes look at map again* but it for sure is spacious... The 16-unit floor is above RA mainly, it's ...
by poub_
Sun Mar 18, 2007 5:02 pm
Forum: ID Tech
Topic: Q3A: beta of spirit3t3 - terror twilight [updated]
Replies: 11
Views: 4140

I can imagine why no one wanted to say anything :) The map is solid IMO, two atrium, easy to learn, distinctive areas. But it feels like it's not quite sure itself what it wants to be, there's no quad but for duel it's kinda huge. To make it short: it lacks playtesting. Playtesting would probably sh...
by poub_
Sun Mar 18, 2007 3:56 pm
Forum: ID Tech
Topic: [Q3] mz3tourney1 - Second Alpha *updated*
Replies: 26
Views: 11421

I liked the texturing better before. One thing to keep in mind: a good map is a good map, cpma or not. Cpm4, cpm1a and cpm3 come to mind that got played in vq3 as well. Also consider that the cpma community is more likely going to play a good new map than the vq3 community. Couple of issues here (on...
by poub_
Fri Feb 02, 2007 11:16 pm
Forum: ID Tech
Topic: Item placement rules
Replies: 31
Views: 8252

I recommend taking a look at cpm3a for a textbook item layout. Height dominance, "weight" distribution, all accounted for. It's a really formulaic item layout. You'll find those patterns in all successful maps. Of course they will rarely be as clear-cut as in cpm3a since maps have inherent...
by poub_
Fri Jan 05, 2007 10:57 pm
Forum: ID Tech
Topic: "Mommy says I'm special" - Map theory
Replies: 46
Views: 19554

Some people still insist in voting for dm17 on CA servers haha. Tourney2 is overhyped and not a good map at all, released today it would get a sound thrashing for symmetry and those jumppads and would probably end up in a ra3 mappack ;) Thinking about it, I know more beautiful maps that nobody plays...
by poub_
Thu Jan 04, 2007 9:04 pm
Forum: ID Tech
Topic: "Mommy says I'm special" - Map theory
Replies: 46
Views: 19554

Yeah, imagine "Mommy says I'm special" said by Prozac in one of the esr-interviews. Meaning almost every map is great and creative and has ideas but how do you know which one really is the kicker? Many maps get great reviews and are deemed "special" but only a small handful make ...
by poub_
Tue Jan 02, 2007 10:51 pm
Forum: ID Tech
Topic: "Mommy says I'm special" - Map theory
Replies: 46
Views: 19554

Very interesting turn of things indeed :) The point of timing and niche fascinates me, in hindsight it's obvious... as v1l3 said: b0_beta3 was that, a niche (at least for CPMA) and with the right timing. Picking up tried and true elements (its core is the jjm-concept along with defrag), taking them ...
by poub_
Mon Jan 01, 2007 9:36 pm
Forum: ID Tech
Topic: "Mommy says I'm special" - Map theory
Replies: 46
Views: 19554

"Mommy says I'm special" - Map theory

A new year begins and I thought it time to ask a very basic question: What makes a good map and what breaks it? What is the secret combination that makes players vote the map on servers, that makes it 'standard' for certain gamemodes and popular throughout the community? What is so magic about q3dm6...
by poub_
Sun Dec 03, 2006 5:59 pm
Forum: ID Tech
Topic: RELEASED - q3chaosdm3 - Psychophobia
Replies: 3
Views: 2064

It looks awesome imo, clean and nice lighting :)

I like that style, even though some people surely think it's overused.
by poub_
Sun Nov 19, 2006 11:02 pm
Forum: ID Tech
Topic: TDM map theory?
Replies: 23
Views: 7146

cardigan wrote a bot guide for two of his maps, that should help you :)
by poub_
Sat Nov 04, 2006 7:00 pm
Forum: ID Tech
Topic: a magazine for mappers
Replies: 22
Views: 6001

How will it be published? PDF ;) ? On the page? Podcast? Print? Video-Mag? What will it look like? Is there a layout/format? Some sort of guideline about the way it's written, the language, the length of articles? Ideas about series, specials, returning features, collaborations with other sites such...
by poub_
Tue Oct 31, 2006 12:29 am
Forum: ID Tech
Topic: Its never too late for a rerelease - Q3A ELECTRONICS!!!
Replies: 6
Views: 2214

hah! I remember that, with the pg and rocket shooting triggers, jeez. Nice stuff :)
by poub_
Sun Oct 29, 2006 4:53 pm
Forum: ID Tech
Topic: **UPDATED** [Q3 BETA] q3chaosdm3 - Psychophobia BETA 2
Replies: 9
Views: 2752

Looks brilliant indeed :o