And nice tutorial Method, thanks!
Search found 41 matches
- Sat Oct 27, 2007 8:51 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3648338
Re: Screenshots
Hey Fjoggs and Hipshot, which texture-sets are those? 
And nice tutorial Method, thanks!
And nice tutorial Method, thanks!
- Sun Jul 29, 2007 10:05 pm
- Forum: ID Tech
- Topic: Fjo3tourney5 - Doggmeistr - Beta 1
- Replies: 29
- Views: 13457
- Sat Jul 14, 2007 12:02 am
- Forum: ID Tech
- Topic: Can I lean some quality stuff from having my maps fixed?
- Replies: 6
- Views: 2943
- Tue Jun 26, 2007 6:31 pm
- Forum: ID Tech
- Topic: OBB1 Emulation @ OBB0
- Replies: 39
- Views: 15161
- Fri Jun 15, 2007 10:09 pm
- Forum: ID Tech
- Topic: akumacpm1a beta
- Replies: 14
- Views: 5089
- Sun Jun 03, 2007 6:02 pm
- Forum: ID Tech
- Topic: Lightmap alignment bug?
- Replies: 9
- Views: 3994
- Sat Jun 02, 2007 11:53 pm
- Forum: ID Tech
- Topic: Lightmap alignment bug?
- Replies: 9
- Views: 3994
- Fri May 18, 2007 9:12 pm
- Forum: ID Tech
- Topic: PC gaming and mapping (split thread)
- Replies: 75
- Views: 24136
- Thu May 17, 2007 7:53 pm
- Forum: ID Tech
- Topic: PC gaming and mapping (split thread)
- Replies: 75
- Views: 24136
I still map in Radiant 2.02 and I havent seen a reason to change yet. My longterm-goal clearly is on getting lots of people playing my maps though, which doesnt correlate with the editor or amount of models and shaders I use. But I'm getting snobby again :) I envy the mappers who make beautiful maps...
- Sat Apr 28, 2007 10:43 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3648338
- Sun Apr 15, 2007 10:51 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3648338
- Sun Mar 18, 2007 11:31 pm
- Forum: ID Tech
- Topic: Q3A: beta of spirit3t3 - terror twilight [updated]
- Replies: 11
- Views: 4322
Ah well maybe I was off with the scale, dunno. But the size and architecture of the LG room make it perfect for quad or the like, add one more atrium like that and it's ready for 4v4 IMO. And dont misunderstand me, I'm not for very tight maps, just that the layout and architecture remind me more of ...
- Sun Mar 18, 2007 11:26 pm
- Forum: ID Tech
- Topic: [Q3] mz3tourney1 - Second Alpha *updated*
- Replies: 26
- Views: 12026
Hm, I guess I have a different approach when I map :) The points I mentioned are suggestions anyway but I think you know what I tried to say so it's cool. Well about the size I can very well be wrong *takes look at map again* but it for sure is spacious... The 16-unit floor is above RA mainly, it's ...
- Sun Mar 18, 2007 5:02 pm
- Forum: ID Tech
- Topic: Q3A: beta of spirit3t3 - terror twilight [updated]
- Replies: 11
- Views: 4322
I can imagine why no one wanted to say anything :) The map is solid IMO, two atrium, easy to learn, distinctive areas. But it feels like it's not quite sure itself what it wants to be, there's no quad but for duel it's kinda huge. To make it short: it lacks playtesting. Playtesting would probably sh...
- Sun Mar 18, 2007 3:56 pm
- Forum: ID Tech
- Topic: [Q3] mz3tourney1 - Second Alpha *updated*
- Replies: 26
- Views: 12026
I liked the texturing better before. One thing to keep in mind: a good map is a good map, cpma or not. Cpm4, cpm1a and cpm3 come to mind that got played in vq3 as well. Also consider that the cpma community is more likely going to play a good new map than the vq3 community. Couple of issues here (on...
- Fri Feb 02, 2007 11:16 pm
- Forum: ID Tech
- Topic: Item placement rules
- Replies: 31
- Views: 8934
- Fri Jan 05, 2007 10:57 pm
- Forum: ID Tech
- Topic: "Mommy says I'm special" - Map theory
- Replies: 46
- Views: 20351
Some people still insist in voting for dm17 on CA servers haha. Tourney2 is overhyped and not a good map at all, released today it would get a sound thrashing for symmetry and those jumppads and would probably end up in a ra3 mappack ;) Thinking about it, I know more beautiful maps that nobody plays...
- Thu Jan 04, 2007 9:04 pm
- Forum: ID Tech
- Topic: "Mommy says I'm special" - Map theory
- Replies: 46
- Views: 20351
- Tue Jan 02, 2007 10:51 pm
- Forum: ID Tech
- Topic: "Mommy says I'm special" - Map theory
- Replies: 46
- Views: 20351
Very interesting turn of things indeed :) The point of timing and niche fascinates me, in hindsight it's obvious... as v1l3 said: b0_beta3 was that, a niche (at least for CPMA) and with the right timing. Picking up tried and true elements (its core is the jjm-concept along with defrag), taking them ...
- Mon Jan 01, 2007 9:36 pm
- Forum: ID Tech
- Topic: "Mommy says I'm special" - Map theory
- Replies: 46
- Views: 20351
"Mommy says I'm special" - Map theory
A new year begins and I thought it time to ask a very basic question: What makes a good map and what breaks it? What is the secret combination that makes players vote the map on servers, that makes it 'standard' for certain gamemodes and popular throughout the community? What is so magic about q3dm6...
- Sun Dec 03, 2006 5:59 pm
- Forum: ID Tech
- Topic: RELEASED - q3chaosdm3 - Psychophobia
- Replies: 3
- Views: 2136
- Sun Nov 19, 2006 11:02 pm
- Forum: ID Tech
- Topic: TDM map theory?
- Replies: 23
- Views: 7429
- Sat Nov 04, 2006 7:00 pm
- Forum: ID Tech
- Topic: a magazine for mappers
- Replies: 22
- Views: 6383
How will it be published? PDF ;) ? On the page? Podcast? Print? Video-Mag? What will it look like? Is there a layout/format? Some sort of guideline about the way it's written, the language, the length of articles? Ideas about series, specials, returning features, collaborations with other sites such...
- Tue Oct 31, 2006 12:29 am
- Forum: ID Tech
- Topic: Its never too late for a rerelease - Q3A ELECTRONICS!!!
- Replies: 6
- Views: 2355
- Sun Oct 29, 2006 4:53 pm
- Forum: ID Tech
- Topic: **UPDATED** [Q3 BETA] q3chaosdm3 - Psychophobia BETA 2
- Replies: 9
- Views: 2899