Search found 77 matches
- Wed Mar 23, 2011 1:32 pm
- Forum: ID Tech
- Topic: Quick tutorial on how to make a brick wall texture.
- Replies: 3
- Views: 2034
Re: Quick tutorial on how to make a brick wall texture.
If you make brick textures this way, it's also nicer to make the overlayed pattern both provide highlights and shadows (instead of just shadows -- with multiply), and try other layer modes, to keep the colours fresh. Also, I'd suggest cutting up the texture layer (or working with layer masks) to cre...
- Wed Mar 16, 2011 1:48 pm
- Forum: ID Tech
- Topic: [RELEASE] Scrap Brain - farewells
- Replies: 49
- Views: 38067
Re: Scrap Brain - Work in progress
Also, the ad probably should say "others can't" -- instead of "other can't". Or was that intentional and am I being a troll? :]
- Wed Dec 08, 2010 10:55 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285256
Re: Screenshots
Very nice.
And good to see my old q2 crates in there, too :]
And good to see my old q2 crates in there, too :]
- Sat Oct 16, 2010 1:59 pm
- Forum: ID Tech
- Topic: Raven Software
- Replies: 28
- Views: 10223
Re: Raven Software
I see your 'yes' and I raise you a footstomping 'no'. :]
- Sun Aug 22, 2010 10:45 am
- Forum: ID Tech
- Topic: ct3ctf1 by cityy (RC)
- Replies: 68
- Views: 25361
Re: ct3ctf1 by cityy (alpha 2)
Colorcombos is neat, didn't know that one -- I always use:
http://www.colorjack.com/sphere/
http://www.colorjack.com/sphere/
- Sat Jul 31, 2010 10:06 pm
- Forum: ID Tech
- Topic: q3dmp14 - bouncing and shiz :D
- Replies: 109
- Views: 32041
Re: q3dmp14 - bouncing and shiz :D
I casually suggest adding spires/structures to the underside of the map, in your usual elegant, plastic style..
- Wed Jul 14, 2010 10:58 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285256
Re: Screenshots
Looks great!
I'd rework or remove those "reinforced concrete" decals, though -- they look a little too much like somebody put some chewing gum on the walls. :]
I'd rework or remove those "reinforced concrete" decals, though -- they look a little too much like somebody put some chewing gum on the walls. :]
- Fri Jul 02, 2010 8:58 pm
- Forum: ID Tech
- Topic: ct3dm5 by cityy (Final)
- Replies: 71
- Views: 23182
Re: ct3dm5
Just felt that I had to post this: I really like where this is going. The piping and lighting and other details (like doorways and insets) in those last shots look neat.
- Mon May 10, 2010 10:29 am
- Forum: The Void
- Topic: skinNCNmaster
- Replies: 117
- Views: 20504
- Fri May 07, 2010 5:20 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285256
Re: Screenshots
I just want to briefly note that Death Ears would make a great name for a blackmetal band. Edit: oops, that is, in response to about a page back.. :) I'll just make this post more useful: I suggest that you get (or make) a better grate texture for that floor grating, Kaz. It's a neat part of the roo...
- Wed Mar 24, 2010 11:53 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285256
Re: Screenshots
Hehe, I feel that. I just build the shape I want (with TJ-errors and all), see if it works and is final, and then fix the TJs.
- Sun Mar 21, 2010 3:31 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3285256
Re: Screenshots
@cityy: I just want to call your attention to an important part of Hipshot's advice that you might have missed. Notice that the way he suggest shaping the brushes actually follows the shapes in the wood texture. In your screenshot I still see a clash between the parts that are cut out and the actual...
- Sun Mar 07, 2010 10:19 am
- Forum: ID Tech
- Topic: Map on the Edge of Forever
- Replies: 97
- Views: 95651
Re: Map on the Edge of Forever
Well, I'm about as hyped and eager to try this map as I would a new game that's just been released. :]
- Mon Feb 22, 2010 10:09 pm
- Forum: ID Tech
- Topic: Your mapping graveyard screens...
- Replies: 12
- Views: 4816
Re: Your mapping graveyard screens...
I began making those textures for another map, a Q2 Tokay's Towers remake by Reboot ( http://hem.passagen.se/macleod2/quake3/ ... eq2dm2.htm ).
It's really too bad that he never made a lvl release for that -- it only works (properly) with Generations Arena.
It's really too bad that he never made a lvl release for that -- it only works (properly) with Generations Arena.
- Mon Feb 22, 2010 5:16 pm
- Forum: ID Tech
- Topic: Your mapping graveyard screens...
- Replies: 12
- Views: 4816
Re: Your mapping graveyard screens...
I actually only ever started one Q3 map that I didn't finish. It was a (rather lame) attempt to remake a Quake 2 "palace" level, or at least parts thereof: [lvlshot]http://www.tabun.nl/tmp/q3w/map_graveyard_tab3dm1_1.jpg[/lvlshot] [lvlshot]http://www.tabun.nl/tmp/q3w/map_graveyard_tab3dm1_...
- Mon Feb 22, 2010 1:44 pm
- Forum: ID Tech
- Topic: Anyone who's ever released a Q3 Level...
- Replies: 74
- Views: 40936
Re: Anyone who's ever released a Q3 Level...
I don't see mine.. :]
- tabd2map01
- tabq1dm5
Cheers.
- tabd2map01
- tabq1dm5
Cheers.
- Sun Jan 17, 2010 1:58 pm
- Forum: ID Tech
- Topic: A few textures
- Replies: 8
- Views: 2731
Re: A few textures
Looks like Filter Forge work to me. And as work that should be used as a layer or modifier for something else, and not stand on its own feet..
- Sat Nov 21, 2009 7:21 pm
- Forum: ID Tech
- Topic: Proper use of water shaders?
- Replies: 13
- Views: 7154
Re: Proper use of water shaders?
I'm kind of lost now. Are you guys talking about what I suggested or what obsidian suggested? Obsidian's method is bound to be the way to go, seeing as he's the shader guru. I just thought up a hack that seemed to work well enough for what I needed.
- Sat Nov 21, 2009 1:53 am
- Forum: ID Tech
- Topic: AEdm7 - AEon's DM 7 Redux - Final!
- Replies: 179
- Views: 127920
Re: AEdm7 - (Beta 1 - d/l)
It's pretty damned cool to see those (very old) textures of mine in a neat map. Never did think they'd see any use outside of Generations Arena maps. :]
- Fri Nov 20, 2009 6:58 pm
- Forum: ID Tech
- Topic: Decals for Q3A - Rust, ... ?
- Replies: 45
- Views: 130602
Re: Decals for Q3A - Rust, ... ?
Looks to me like it's only problematic for mod teams and professional developers. Those should have access to their own dev. databases and resource kits anyway. I'm used to people stealing just about everything I've ever done for Generations Arena, whereas people seem to be very conscientious about ...
- Fri Nov 20, 2009 3:08 pm
- Forum: ID Tech
- Topic: Decals for Q3A - Rust, ... ?
- Replies: 45
- Views: 130602
Re: Decals for Q3A - Rust, ... ?
Hmm, the whole plan of having a lot of people join in and contribute to a huge decal library never really got off to a good start, has it? ... ;]
- Fri Nov 20, 2009 2:54 pm
- Forum: ID Tech
- Topic: Proper use of water shaders?
- Replies: 13
- Views: 7154
Re: Proper use of water shaders?
I will make no claims to have done this "right," but I used a trick to control the water surface better in tabq1dm5: I wrote a shader for water effects , that has no stages, but just creates an invisible water brush (with fog). This has " q3map_noTJunc " and " q3map_noClip &...
- Thu Nov 19, 2009 11:09 pm
- Forum: ID Tech
- Topic: AEdm7 - AEon's DM 7 Redux - Final!
- Replies: 179
- Views: 127920
Re: AEdm7 - (Beta 1 - d/l)
Be sure to take a look at the broken glass section on cgtextures. There are quite a few images there that are ready to be used as decals, and obviously there is some very realistic stuff to be found there. ;]
- Wed Nov 18, 2009 2:39 pm
- Forum: ID Tech
- Topic: GTKradiant - Tips
- Replies: 56
- Views: 162935
Re: GTKradiant - Tips
Dunno if it's nifty, but I like how you can control how to duplicate brushes of an entity:
- use copy + paste: the new brushes form a new, identical, entity
- use spacebar: the new brushes are part of the old entity
- use copy + paste: the new brushes form a new, identical, entity
- use spacebar: the new brushes are part of the old entity
- Sat Nov 14, 2009 5:03 pm
- Forum: ID Tech
- Topic: What's up with the map queue at ..::LvL?
- Replies: 30
- Views: 7461
Re: What's up with the map queue at ..::LvL?
So.. I've written a couple of reviews, but the maps currently on the list have been sitting there for quite a while -- unreviewed and all. Isn't there anyone (better than myself at it) willing to chuck in a few reviews?