Search found 77 matches

by Tabun
Wed Mar 23, 2011 1:32 pm
Forum: ID Tech
Topic: Quick tutorial on how to make a brick wall texture.
Replies: 3
Views: 2034

Re: Quick tutorial on how to make a brick wall texture.

If you make brick textures this way, it's also nicer to make the overlayed pattern both provide highlights and shadows (instead of just shadows -- with multiply), and try other layer modes, to keep the colours fresh. Also, I'd suggest cutting up the texture layer (or working with layer masks) to cre...
by Tabun
Wed Mar 16, 2011 1:48 pm
Forum: ID Tech
Topic: [RELEASE] Scrap Brain - farewells
Replies: 49
Views: 38067

Re: Scrap Brain - Work in progress

Also, the ad probably should say "others can't" -- instead of "other can't". Or was that intentional and am I being a troll? :]
by Tabun
Wed Dec 08, 2010 10:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285256

Re: Screenshots

Very nice.

And good to see my old q2 crates in there, too :]
by Tabun
Sat Oct 16, 2010 1:59 pm
Forum: ID Tech
Topic: Raven Software
Replies: 28
Views: 10223

Re: Raven Software

I see your 'yes' and I raise you a footstomping 'no'. :]
by Tabun
Sun Aug 22, 2010 10:45 am
Forum: ID Tech
Topic: ct3ctf1 by cityy (RC)
Replies: 68
Views: 25361

Re: ct3ctf1 by cityy (alpha 2)

Colorcombos is neat, didn't know that one -- I always use:
http://www.colorjack.com/sphere/
by Tabun
Sat Jul 31, 2010 10:06 pm
Forum: ID Tech
Topic: q3dmp14 - bouncing and shiz :D
Replies: 109
Views: 32041

Re: q3dmp14 - bouncing and shiz :D

I casually suggest adding spires/structures to the underside of the map, in your usual elegant, plastic style..
by Tabun
Wed Jul 14, 2010 10:58 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285256

Re: Screenshots

Looks great!

I'd rework or remove those "reinforced concrete" decals, though -- they look a little too much like somebody put some chewing gum on the walls. :]
by Tabun
Fri Jul 02, 2010 8:58 pm
Forum: ID Tech
Topic: ct3dm5 by cityy (Final)
Replies: 71
Views: 23182

Re: ct3dm5

Just felt that I had to post this: I really like where this is going. The piping and lighting and other details (like doorways and insets) in those last shots look neat.
by Tabun
Mon May 10, 2010 10:29 am
Forum: The Void
Topic: skinNCNmaster
Replies: 117
Views: 20504

Re: skinNCNmaster

by Tabun
Fri May 07, 2010 5:20 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285256

Re: Screenshots

I just want to briefly note that Death Ears would make a great name for a blackmetal band. Edit: oops, that is, in response to about a page back.. :) I'll just make this post more useful: I suggest that you get (or make) a better grate texture for that floor grating, Kaz. It's a neat part of the roo...
by Tabun
Wed Mar 24, 2010 11:53 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285256

Re: Screenshots

Hehe, I feel that. I just build the shape I want (with TJ-errors and all), see if it works and is final, and then fix the TJs.
by Tabun
Sun Mar 21, 2010 3:31 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3285256

Re: Screenshots

@cityy: I just want to call your attention to an important part of Hipshot's advice that you might have missed. Notice that the way he suggest shaping the brushes actually follows the shapes in the wood texture. In your screenshot I still see a clash between the parts that are cut out and the actual...
by Tabun
Sun Mar 07, 2010 10:19 am
Forum: ID Tech
Topic: Map on the Edge of Forever
Replies: 97
Views: 95651

Re: Map on the Edge of Forever

Well, I'm about as hyped and eager to try this map as I would a new game that's just been released. :]
by Tabun
Mon Feb 22, 2010 10:09 pm
Forum: ID Tech
Topic: Your mapping graveyard screens...
Replies: 12
Views: 4816

Re: Your mapping graveyard screens...

I began making those textures for another map, a Q2 Tokay's Towers remake by Reboot ( http://hem.passagen.se/macleod2/quake3/ ... eq2dm2.htm ).
It's really too bad that he never made a lvl release for that -- it only works (properly) with Generations Arena.
by Tabun
Mon Feb 22, 2010 5:16 pm
Forum: ID Tech
Topic: Your mapping graveyard screens...
Replies: 12
Views: 4816

Re: Your mapping graveyard screens...

I actually only ever started one Q3 map that I didn't finish. It was a (rather lame) attempt to remake a Quake 2 "palace" level, or at least parts thereof: [lvlshot]http://www.tabun.nl/tmp/q3w/map_graveyard_tab3dm1_1.jpg[/lvlshot] [lvlshot]http://www.tabun.nl/tmp/q3w/map_graveyard_tab3dm1_...
by Tabun
Mon Feb 22, 2010 1:44 pm
Forum: ID Tech
Topic: Anyone who's ever released a Q3 Level...
Replies: 74
Views: 40936

Re: Anyone who's ever released a Q3 Level...

I don't see mine.. :]

- tabd2map01
- tabq1dm5

Cheers.
by Tabun
Sun Jan 17, 2010 1:58 pm
Forum: ID Tech
Topic: A few textures
Replies: 8
Views: 2731

Re: A few textures

Looks like Filter Forge work to me. And as work that should be used as a layer or modifier for something else, and not stand on its own feet..
by Tabun
Sat Nov 21, 2009 7:21 pm
Forum: ID Tech
Topic: Proper use of water shaders?
Replies: 13
Views: 7154

Re: Proper use of water shaders?

I'm kind of lost now. Are you guys talking about what I suggested or what obsidian suggested? Obsidian's method is bound to be the way to go, seeing as he's the shader guru. I just thought up a hack that seemed to work well enough for what I needed.
by Tabun
Sat Nov 21, 2009 1:53 am
Forum: ID Tech
Topic: AEdm7 - AEon's DM 7 Redux - Final!
Replies: 179
Views: 127920

Re: AEdm7 - (Beta 1 - d/l)

It's pretty damned cool to see those (very old) textures of mine in a neat map. Never did think they'd see any use outside of Generations Arena maps. :]
by Tabun
Fri Nov 20, 2009 6:58 pm
Forum: ID Tech
Topic: Decals for Q3A - Rust, ... ?
Replies: 45
Views: 130602

Re: Decals for Q3A - Rust, ... ?

Looks to me like it's only problematic for mod teams and professional developers. Those should have access to their own dev. databases and resource kits anyway. I'm used to people stealing just about everything I've ever done for Generations Arena, whereas people seem to be very conscientious about ...
by Tabun
Fri Nov 20, 2009 3:08 pm
Forum: ID Tech
Topic: Decals for Q3A - Rust, ... ?
Replies: 45
Views: 130602

Re: Decals for Q3A - Rust, ... ?

Hmm, the whole plan of having a lot of people join in and contribute to a huge decal library never really got off to a good start, has it? ... ;]
by Tabun
Fri Nov 20, 2009 2:54 pm
Forum: ID Tech
Topic: Proper use of water shaders?
Replies: 13
Views: 7154

Re: Proper use of water shaders?

I will make no claims to have done this "right," but I used a trick to control the water surface better in tabq1dm5: I wrote a shader for water effects , that has no stages, but just creates an invisible water brush (with fog). This has " q3map_noTJunc " and " q3map_noClip &...
by Tabun
Thu Nov 19, 2009 11:09 pm
Forum: ID Tech
Topic: AEdm7 - AEon's DM 7 Redux - Final!
Replies: 179
Views: 127920

Re: AEdm7 - (Beta 1 - d/l)

Be sure to take a look at the broken glass section on cgtextures. There are quite a few images there that are ready to be used as decals, and obviously there is some very realistic stuff to be found there. ;]
by Tabun
Wed Nov 18, 2009 2:39 pm
Forum: ID Tech
Topic: GTKradiant - Tips
Replies: 56
Views: 162935

Re: GTKradiant - Tips

Dunno if it's nifty, but I like how you can control how to duplicate brushes of an entity:
- use copy + paste: the new brushes form a new, identical, entity
- use spacebar: the new brushes are part of the old entity
by Tabun
Sat Nov 14, 2009 5:03 pm
Forum: ID Tech
Topic: What's up with the map queue at ..::LvL?
Replies: 30
Views: 7461

Re: What's up with the map queue at ..::LvL?

So.. I've written a couple of reviews, but the maps currently on the list have been sitting there for quite a while -- unreviewed and all. Isn't there anyone (better than myself at it) willing to chuck in a few reviews?