Search found 171 matches
- Sat May 16, 2009 2:51 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Q3A texture pack (GPL)
- Replies: 42
- Views: 29736
- Tue Dec 19, 2006 2:21 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ioq3 1.34-rc3
- Replies: 19
- Views: 7690
Yes, it should now more closely resemble Windows visually. r_overbrightbits for linux still not implemented in rc3 :( Is it impossible to pre-convert the textures just as some of the new unreal1 drivers do so?(at the expense of loading time and memory usage) Hmm... works for me :paranoid:. Revision...
- Tue Dec 19, 2006 9:17 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ioq3 1.34-rc3
- Replies: 19
- Views: 7690
You didn't say which OS you used. It's likely that your problem is your OpenAL drivers though. OpenAL is a library to provide 3D sound capability. The hardware drivers for it are notoriously bad right now, especially on Windows. The default is for OpenAL to be disabled, so I'm not really sure how yo...
- Sun Dec 17, 2006 5:39 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ioq3 1.34-rc3
- Replies: 19
- Views: 7690
- Fri Dec 15, 2006 1:32 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ioq3 1.34-rc3
- Replies: 19
- Views: 7690
An updated Q3 client, based on the GPL Q3 code. See http://ioquake3.org/.
- Fri Dec 15, 2006 10:31 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ioq3 1.34-rc3
- Replies: 19
- Views: 7690
- Wed Dec 13, 2006 9:59 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: ioq3 1.34-rc3
- Replies: 19
- Views: 7690
- Sat Jul 15, 2006 12:51 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Another critical Q3 security bug
- Replies: 10
- Views: 3125
- Sun Jun 18, 2006 7:40 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Quake III Arena 1.32c Patch
- Replies: 70
- Views: 26021
- Tue Mar 28, 2006 7:45 pm
- Forum: General Discussion
- Topic: Tremulous
- Replies: 15
- Views: 3009
- Mon Mar 27, 2006 4:14 pm
- Forum: General Discussion
- Topic: Tremulous
- Replies: 15
- Views: 3009
- Tue Mar 21, 2006 6:18 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Problem While Starting Up
- Replies: 23
- Views: 5566
- Tue Mar 21, 2006 6:14 pm
- Forum: Quake 4 Discussion
- Topic: I want my money back ...
- Replies: 31
- Views: 8738
- Sat Mar 11, 2006 10:51 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: custom sound paks
- Replies: 7
- Views: 3003
Good, we're testing RC4 ( http://www.tardis.ed.ac.uk/~tma/installers/ ) tonight at 2100UTC on server.tremulous.net. It's pretty likely this will be the released version (though I still have a couple of tiny tweaks to make).Survivor wrote:Yo timbo, how's trems standalone coming? I want to play it again.
- Fri Mar 10, 2006 11:02 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: custom sound paks
- Replies: 7
- Views: 3003
- Fri Mar 10, 2006 10:57 pm
- Forum: Programming Discussion
- Topic: trap_SendConsoleCommand problem
- Replies: 15
- Views: 7198
So you're saying that if one client sends too many server commands, the server might drop commands from other clients too? Just curious. No I said the setting is server side meaning you can't enable flood protection on a per client basis, which is what I thought you meant. The flood protection mech...
- Fri Mar 10, 2006 1:30 pm
- Forum: Programming Discussion
- Topic: trap_SendConsoleCommand problem
- Replies: 15
- Views: 7198
I rediscovered sv_floodprotect just a day or two ago, so I haven't quite looked into that yet. Was kinda hoping I hadn't gone through all this trouble for nothing. Do you happen to know if it's per client or not? Because sometimes it seems to be very easy to trigger, if that's what's going on here....
- Thu Mar 09, 2006 9:03 am
- Forum: Programming Discussion
- Topic: trap_SendConsoleCommand problem
- Replies: 15
- Views: 7198
Problem was that the server didn't always get the message. Maybe it drops them on high load or something? Think I tried using trap_SendClientCommand() instead, without much improvement. But I may recall incorrectly... sv_floodProtect 0 (iirc). You then need to reimplement flood protection in game. ...
- Wed Mar 08, 2006 10:39 pm
- Forum: Programming Discussion
- Topic: trap_SendConsoleCommand problem
- Replies: 15
- Views: 7198
- Fri Mar 03, 2006 10:47 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Alt+Tab in Quake 3 Arena
- Replies: 24
- Views: 22700
- Fri Mar 03, 2006 11:59 am
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Alt+Tab in Quake 3 Arena
- Replies: 24
- Views: 22700
then they'll strafe (seriously, wtf?) and the scores will pop up for a second before they go windowed. in the reverse, i have alt as a sort of zoomy thing and shift as crouch... i end up with non-engrish kb configs all the time when i pull down the console and try to say something :> gg windows Tha...
- Mon Feb 27, 2006 9:52 pm
- Forum: Quake III Arena & Quake Live Discussion
- Topic: Alt+Tab in Quake 3 Arena
- Replies: 24
- Views: 22700
- Sun Feb 12, 2006 10:02 am
- Forum: General Discussion
- Topic: F1 and other racing news source
- Replies: 14
- Views: 2274
- Mon Jan 16, 2006 3:11 pm
- Forum: General Discussion
- Topic: arQon interview on gotfrag..
- Replies: 26
- Views: 5116
- Wed Dec 14, 2005 4:15 am
- Forum: Programming Discussion
- Topic: Hmmm, q3r in q3...
- Replies: 13
- Views: 6018