Search found 171 matches

by Timbo
Tue Dec 19, 2006 2:21 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: ioq3 1.34-rc3
Replies: 19
Views: 7690

Yes, it should now more closely resemble Windows visually. r_overbrightbits for linux still not implemented in rc3 :( Is it impossible to pre-convert the textures just as some of the new unreal1 drivers do so?(at the expense of loading time and memory usage) Hmm... works for me :paranoid:. Revision...
by Timbo
Tue Dec 19, 2006 9:17 am
Forum: Quake III Arena & Quake Live Discussion
Topic: ioq3 1.34-rc3
Replies: 19
Views: 7690

You didn't say which OS you used. It's likely that your problem is your OpenAL drivers though. OpenAL is a library to provide 3D sound capability. The hardware drivers for it are notoriously bad right now, especially on Windows. The default is for OpenAL to be disabled, so I'm not really sure how yo...
by Timbo
Sun Dec 17, 2006 5:39 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: ioq3 1.34-rc3
Replies: 19
Views: 7690

Which operating system are you using? What's the value of s_backend?
by Timbo
Fri Dec 15, 2006 1:32 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: ioq3 1.34-rc3
Replies: 19
Views: 7690

An updated Q3 client, based on the GPL Q3 code. See http://ioquake3.org/.
by Timbo
Fri Dec 15, 2006 10:31 am
Forum: Quake III Arena & Quake Live Discussion
Topic: ioq3 1.34-rc3
Replies: 19
Views: 7690

a13n wrote:I need to test r_overbrightbits 1 on linux though.
Because RC2 had an odd color(somewhat dim yet better) with it.
Yes, it should now more closely resemble Windows visually.
by Timbo
Sat Jul 15, 2006 12:51 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Another critical Q3 security bug
Replies: 10
Views: 3125

The recent 1.32c patch WAS derived from ioq3 (the specific fixes were permitted to be committed to the closed version as well as the GPL version). The ioq3 changes couldn't ever be released by id, unless permission was granted from ALL the contributors.
by Timbo
Sun Jun 18, 2006 7:40 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Quake III Arena 1.32c Patch
Replies: 70
Views: 26021

dzjepp wrote:ioq3 was fixed a day or so after the hole was discovered.
So yeah old thread... sorry.

The bug fixes CAME FROM ioq3 contributors who agreed to have their code in the closed version, not the other way around.
by Timbo
Tue Mar 28, 2006 7:45 pm
Forum: General Discussion
Topic: Tremulous
Replies: 15
Views: 3009

by Timbo
Mon Mar 27, 2006 4:14 pm
Forum: General Discussion
Topic: Tremulous
Replies: 15
Views: 3009

Yeah... :paranoid:
by Timbo
Tue Mar 21, 2006 6:18 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Problem While Starting Up
Replies: 23
Views: 5566

Install the latest PR, then try again.
by Timbo
Tue Mar 21, 2006 6:14 pm
Forum: Quake 4 Discussion
Topic: I want my money back ...
Replies: 31
Views: 8738

Justin Thyme wrote:Well, a couple of quick facts -

- 3DRealms has said that something like 84% of the people who bought UT2K4 never went online.....and it was a MP only game.
Did they tell Epic? They might like to know.
by Timbo
Sat Mar 11, 2006 10:51 am
Forum: Quake III Arena & Quake Live Discussion
Topic: custom sound paks
Replies: 7
Views: 3003

Survivor wrote:Yo timbo, how's trems standalone coming? I want to play it again.
Good, we're testing RC4 ( http://www.tardis.ed.ac.uk/~tma/installers/ ) tonight at 2100UTC on server.tremulous.net. It's pretty likely this will be the released version (though I still have a couple of tiny tweaks to make).
by Timbo
Fri Mar 10, 2006 11:02 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: custom sound paks
Replies: 7
Views: 3003

This thread makes me think of the Simpsons graphics patch for Doom (1). Not sure why... :paranoid:
by Timbo
Fri Mar 10, 2006 10:57 pm
Forum: Programming Discussion
Topic: trap_SendConsoleCommand problem
Replies: 15
Views: 7198

So you're saying that if one client sends too many server commands, the server might drop commands from other clients too? Just curious. No I said the setting is server side meaning you can't enable flood protection on a per client basis, which is what I thought you meant. The flood protection mech...
by Timbo
Fri Mar 10, 2006 1:30 pm
Forum: Programming Discussion
Topic: trap_SendConsoleCommand problem
Replies: 15
Views: 7198

I rediscovered sv_floodprotect just a day or two ago, so I haven't quite looked into that yet. Was kinda hoping I hadn't gone through all this trouble for nothing. Do you happen to know if it's per client or not? Because sometimes it seems to be very easy to trigger, if that's what's going on here....
by Timbo
Thu Mar 09, 2006 9:03 am
Forum: Programming Discussion
Topic: trap_SendConsoleCommand problem
Replies: 15
Views: 7198

Problem was that the server didn't always get the message. Maybe it drops them on high load or something? Think I tried using trap_SendClientCommand() instead, without much improvement. But I may recall incorrectly... sv_floodProtect 0 (iirc). You then need to reimplement flood protection in game. ...
by Timbo
Wed Mar 08, 2006 10:39 pm
Forum: Programming Discussion
Topic: trap_SendConsoleCommand problem
Replies: 15
Views: 7198

I'm not sure I understand why you don't just use a server command?
by Timbo
Fri Mar 03, 2006 10:47 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Alt+Tab in Quake 3 Arena
Replies: 24
Views: 22700

Caffeine wrote:Alt-Enter works, but apparently it still requires a vid_restart on Windows; SDL_WM_ToggleFullScreen() fails and it falls back to the slower method.
The windows port doesn't use SDL at all (yet).
by Timbo
Fri Mar 03, 2006 11:59 am
Forum: Quake III Arena & Quake Live Discussion
Topic: Alt+Tab in Quake 3 Arena
Replies: 24
Views: 22700

then they'll strafe (seriously, wtf?) and the scores will pop up for a second before they go windowed. in the reverse, i have alt as a sort of zoomy thing and shift as crouch... i end up with non-engrish kb configs all the time when i pull down the console and try to say something :> gg windows Tha...
by Timbo
Mon Feb 27, 2006 9:52 pm
Forum: Quake III Arena & Quake Live Discussion
Topic: Alt+Tab in Quake 3 Arena
Replies: 24
Views: 22700

Lenard wrote:Can't you alttab in ioquake?
What if the user has something bound to alt (+strafe) and tab (+scores)?
by Timbo
Sun Feb 12, 2006 10:02 am
Forum: General Discussion
Topic: F1 and other racing news source
Replies: 14
Views: 2274

by Timbo
Mon Jan 16, 2006 3:11 pm
Forum: General Discussion
Topic: arQon interview on gotfrag..
Replies: 26
Views: 5116

Chupacabra wrote:im suprised he didnt get all angsty for no reason like usual.
:olo:
by Timbo
Wed Dec 14, 2005 4:15 am
Forum: Programming Discussion
Topic: Hmmm, q3r in q3...
Replies: 13
Views: 6018

Man hours are not the issue. Q3 employs a static, precomputed lighting model. If you talk to any mapper they'll refer to "compiling" a map. This is the process of (among other things) computing the lightmap so that the shadowing looks correct in game. This is a non-trivial, computationally...