Search found 248 matches

by voodoochopstiks
Thu Sep 20, 2012 11:51 pm
Forum: ID Tech
Topic: Cityy needs motivation
Replies: 35
Views: 13392

Re: Cityy needs motivation

I'm eagerly awaiting cityy's next map! Don't lose motivation, we need you!
by voodoochopstiks
Thu Sep 20, 2012 11:49 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Really great looking stuff Gex! Love the look of it. Change nothing!

Cityy: I love how the sky matches the walls, but I think you need to change the color or brightness of the floor texture a bit so it has more contrast with the walls, the level is a bit hard to read at the moment, imo.
by voodoochopstiks
Wed Aug 15, 2012 8:16 am
Forum: ID Tech
Topic: ctfnew -early layout
Replies: 23
Views: 9719

Re: ctfnew -early layout

Looking really really cool that! Supervertical! Hopefully rail won't be too powerful in an environment like that.
by voodoochopstiks
Sun Aug 22, 2010 1:39 pm
Forum: ID Tech
Topic: [Beta] pukka3tourney7
Replies: 92
Views: 25584

Re: [Beta] pukka3tourney7

Really nice, digging it a lot so far. Great stuff as usual suma :D For a name, maybe Life in SuperMax? :D Two small things. http://www.trisoup.com/supermax1.jpg This first thing, I get stuck slowly sliding on this thing when I come jumping out of RA sometimes. I'd simplify it with clipping. http://w...
by voodoochopstiks
Mon Oct 26, 2009 4:16 pm
Forum: ID Tech
Topic: AEmars - Mars Base (alpha)
Replies: 31
Views: 13195

Re: AEmars - Mars Base (alpha)

Big thumbs up! Looks very promising!
by voodoochopstiks
Mon Oct 26, 2009 12:32 am
Forum: ID Tech
Topic: [Quake 3] Return to the Cistern (tabq1dm5)
Replies: 42
Views: 38615

Re: [Quake 3] Return to the Cistern (tabq1dm5)

there's a nice trick when recording a demo, simply turn on synchronousclients, start recording, then turn off sync-clients :D Saves you the lag :D
by voodoochopstiks
Fri Oct 23, 2009 11:58 am
Forum: ID Tech
Topic: [Quake 3] Return to the Cistern (tabq1dm5)
Replies: 42
Views: 38615

Re: [Quake 3] Return to the Cistern (tabq1dm5)

Awesome, loving this, not much more to say, except watch out with adding too many of those shortcuts, overconnection can often be as bad as underconnection.
by voodoochopstiks
Fri Oct 16, 2009 12:31 am
Forum: ID Tech
Topic: [Quake 3] Return to the Cistern (tabq1dm5)
Replies: 42
Views: 38615

Re: [Quake 3] Return to the Cistern (tabq1dm5)

Real nice, I especially dig the textures and the smooth arched ceilings.
by voodoochopstiks
Sun Oct 11, 2009 10:27 pm
Forum: ID Tech
Topic: Question about ctf maps in cpma
Replies: 2
Views: 1994

Re: Question about ctf maps in cpma

you're playing in warmup mode, try adding a bot to the other team and readying up.
by voodoochopstiks
Sun Sep 20, 2009 5:11 pm
Forum: ID Tech
Topic: memetourney1
Replies: 8
Views: 4947

Re: memetourney1

for the lazies like me: http://n.ethz.ch/student/gnoris/download/screenshots/shot0000.jpg http://n.ethz.ch/student/gnoris/download/screenshots/shot0001.jpg http://n.ethz.ch/student/gnoris/download/screenshots/shot0006.jpg http://n.ethz.ch/student/gnoris/download/screenshots/shot0007.jpg Has a pretty...
by voodoochopstiks
Wed Sep 09, 2009 11:44 am
Forum: ID Tech
Topic: Plans on mapping for Wolfenstein?
Replies: 15
Views: 3960

Re: Plans on mapping for Wolfenstein?

I really liked the SP, I'm hoping for an SDK so I can make a small singleplayer level.
by voodoochopstiks
Mon Sep 07, 2009 2:12 pm
Forum: ID Tech
Topic: SolarAE - Solar - AEon's Edit - Final!
Replies: 73
Views: 35016

Re: SolarAE - Beta 2 d/l

I really like what you did to the bottom floor, you brought play back down there. And those tubes are pretty fun to move through. I think you kind of over-connected some parts of the level though with those planks, people have a few too many options now(especially on the top floor), the middle floor...
by voodoochopstiks
Sat Jan 03, 2009 1:52 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Fjoggs wrote:He's dutch tho. :p


The dutch are the tallest people in the world though, so even worse :D
by voodoochopstiks
Sat Dec 13, 2008 1:27 pm
Forum: ID Tech
Topic: Roman Architecture
Replies: 16
Views: 4808

Re: Roman Architecture

Hah, I was there during august as well! We might have bumped into each other? :D

Oh god there were so so so many tourists. Very nice pictures, I still haven't bothered in fixing mine up, guess I will now thanks to your inspiration!

Thank you, keep rocking :D
by voodoochopstiks
Sun Oct 12, 2008 6:06 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

@BJA: Really liking it, hope you get a really nice bluish or yellowish moon in there, that's the most important part for me :D. Really like the trees as well, although I would have made them taller and pointier. Have you played Psychonauts? That has some awesome pine-trees :D.
by voodoochopstiks
Sun Sep 07, 2008 12:49 pm
Forum: ID Tech
Topic: A generic LEM tutorial noone has ever written
Replies: 10
Views: 3140

Re: A generic LEM tutorial noone has ever written

Hi, voodoo! Back from holidays? My tutorial will not be just a collection of techniques. Techniques are essential but before learning techniques there are more important things. These important things, in the end, make you create your own techniques without learning external ones. It is not too lat...
by voodoochopstiks
Sat Sep 06, 2008 7:08 pm
Forum: ID Tech
Topic: A generic LEM tutorial noone has ever written
Replies: 10
Views: 3140

Re: A generic LEM tutorial noone has ever written

Awaiting it eagerly! Sounds useful, although I have doubts about the quality of it, seeing your nickname.
by voodoochopstiks
Sat Sep 06, 2008 5:55 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

you could always block me. I looked around a bit, how do I go through with this? "Add foe"? Or is this just some statistic? I'd be happiest if you got your own forum for your engine and game(if you do already, I wouldn't imagine a reason to hang out there, with all the news being here), w...
by voodoochopstiks
Sat Sep 06, 2008 12:04 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Just go somewhere else with your engine odium, I've seen very few posts lately by you where you are not raising up your engine or your game to the skies. Those goddamn dev vids and everything, so much content on this which is about something I don't like, I come to see good levels, not your engine. ...
by voodoochopstiks
Mon Aug 18, 2008 10:22 pm
Forum: ID Tech
Topic: The Source for Industiral, PSDs, Models and the Map.
Replies: 9
Views: 2290

Re: The Source for Industiral, PSDs, Models and the Map.

Call me when you read this you motherfucker, you're scaring me to death!
by voodoochopstiks
Sat Jun 28, 2008 1:34 am
Forum: ID Tech
Topic: Wolfenstein: ET Map Source File Released
Replies: 16
Views: 5047

Re: Wolfenstein: ET Map Source File Released

Mmmmm ET levels, I love all of them(except maybe battery :D), such great stuff in all of them, both gameplay and graphics wise - one of the tightest collections of levels for any game ever. @Sock: Did you design most of them or am I remembering badly? Can you comment a bit on who did what levels dur...
by voodoochopstiks
Sat Jun 07, 2008 11:08 am
Forum: ID Tech
Topic: a13n looking for mappers
Replies: 24
Views: 5763

Re: a13n looking for mappers

l0lz
by voodoochopstiks
Mon Feb 25, 2008 2:07 am
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Nice seremtan! I really dig some of the roofs, especially the red roof on the big white house there! Keep it up, you might wanna break up the sand with some more rocks or stranded boats or debris or whatever, it looks a bit repetitive atm.
by voodoochopstiks
Fri Sep 14, 2007 6:27 am
Forum: ID Tech
Topic: Stunning maps - Screenshots
Replies: 49
Views: 16778

Re: Stunning maps - Screenshots

It's Hipshot, not Jockum Skoglund! :D

Suggesting q3dm13 as well :D
by voodoochopstiks
Thu Sep 13, 2007 9:21 pm
Forum: ID Tech
Topic: Screenshots
Replies: 7361
Views: 3159580

Re: Screenshots

Looks a bit too fullbright, I'd try making the lights in the area a little less bright, so some shadows get in there on the walls, that should help a bit.