Search found 248 matches
- Thu Sep 20, 2012 11:51 pm
- Forum: ID Tech
- Topic: Cityy needs motivation
- Replies: 35
- Views: 13392
Re: Cityy needs motivation
I'm eagerly awaiting cityy's next map! Don't lose motivation, we need you!
- Thu Sep 20, 2012 11:49 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159580
Re: Screenshots
Really great looking stuff Gex! Love the look of it. Change nothing!
Cityy: I love how the sky matches the walls, but I think you need to change the color or brightness of the floor texture a bit so it has more contrast with the walls, the level is a bit hard to read at the moment, imo.
Cityy: I love how the sky matches the walls, but I think you need to change the color or brightness of the floor texture a bit so it has more contrast with the walls, the level is a bit hard to read at the moment, imo.
- Wed Aug 15, 2012 8:16 am
- Forum: ID Tech
- Topic: ctfnew -early layout
- Replies: 23
- Views: 9719
Re: ctfnew -early layout
Looking really really cool that! Supervertical! Hopefully rail won't be too powerful in an environment like that.
- Sun Aug 22, 2010 1:39 pm
- Forum: ID Tech
- Topic: [Beta] pukka3tourney7
- Replies: 92
- Views: 25584
Re: [Beta] pukka3tourney7
Really nice, digging it a lot so far. Great stuff as usual suma :D For a name, maybe Life in SuperMax? :D Two small things. http://www.trisoup.com/supermax1.jpg This first thing, I get stuck slowly sliding on this thing when I come jumping out of RA sometimes. I'd simplify it with clipping. http://w...
- Mon Oct 26, 2009 4:16 pm
- Forum: ID Tech
- Topic: AEmars - Mars Base (alpha)
- Replies: 31
- Views: 13195
Re: AEmars - Mars Base (alpha)
Big thumbs up! Looks very promising!
- Mon Oct 26, 2009 12:32 am
- Forum: ID Tech
- Topic: [Quake 3] Return to the Cistern (tabq1dm5)
- Replies: 42
- Views: 38615
Re: [Quake 3] Return to the Cistern (tabq1dm5)
there's a nice trick when recording a demo, simply turn on synchronousclients, start recording, then turn off sync-clients
Saves you the lag 


- Fri Oct 23, 2009 11:58 am
- Forum: ID Tech
- Topic: [Quake 3] Return to the Cistern (tabq1dm5)
- Replies: 42
- Views: 38615
Re: [Quake 3] Return to the Cistern (tabq1dm5)
Awesome, loving this, not much more to say, except watch out with adding too many of those shortcuts, overconnection can often be as bad as underconnection.
- Fri Oct 16, 2009 12:31 am
- Forum: ID Tech
- Topic: [Quake 3] Return to the Cistern (tabq1dm5)
- Replies: 42
- Views: 38615
Re: [Quake 3] Return to the Cistern (tabq1dm5)
Real nice, I especially dig the textures and the smooth arched ceilings.
- Sun Oct 11, 2009 10:27 pm
- Forum: ID Tech
- Topic: Question about ctf maps in cpma
- Replies: 2
- Views: 1994
Re: Question about ctf maps in cpma
you're playing in warmup mode, try adding a bot to the other team and readying up.
- Sun Sep 20, 2009 5:11 pm
- Forum: ID Tech
- Topic: memetourney1
- Replies: 8
- Views: 4947
Re: memetourney1
for the lazies like me: http://n.ethz.ch/student/gnoris/download/screenshots/shot0000.jpg http://n.ethz.ch/student/gnoris/download/screenshots/shot0001.jpg http://n.ethz.ch/student/gnoris/download/screenshots/shot0006.jpg http://n.ethz.ch/student/gnoris/download/screenshots/shot0007.jpg Has a pretty...
- Wed Sep 09, 2009 11:44 am
- Forum: ID Tech
- Topic: Plans on mapping for Wolfenstein?
- Replies: 15
- Views: 3960
Re: Plans on mapping for Wolfenstein?
I really liked the SP, I'm hoping for an SDK so I can make a small singleplayer level.
- Mon Sep 07, 2009 2:12 pm
- Forum: ID Tech
- Topic: SolarAE - Solar - AEon's Edit - Final!
- Replies: 73
- Views: 35016
Re: SolarAE - Beta 2 d/l
I really like what you did to the bottom floor, you brought play back down there. And those tubes are pretty fun to move through. I think you kind of over-connected some parts of the level though with those planks, people have a few too many options now(especially on the top floor), the middle floor...
- Sat Jan 03, 2009 1:52 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159580
Re: Screenshots
Fjoggs wrote:He's dutch tho.
The dutch are the tallest people in the world though, so even worse

- Sat Dec 13, 2008 1:27 pm
- Forum: ID Tech
- Topic: Roman Architecture
- Replies: 16
- Views: 4808
Re: Roman Architecture
Hah, I was there during august as well! We might have bumped into each other? 
Oh god there were so so so many tourists. Very nice pictures, I still haven't bothered in fixing mine up, guess I will now thanks to your inspiration!
Thank you, keep rocking

Oh god there were so so so many tourists. Very nice pictures, I still haven't bothered in fixing mine up, guess I will now thanks to your inspiration!
Thank you, keep rocking

- Sun Oct 12, 2008 6:06 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159580
Re: Screenshots
@BJA: Really liking it, hope you get a really nice bluish or yellowish moon in there, that's the most important part for me
. Really like the trees as well, although I would have made them taller and pointier. Have you played Psychonauts? That has some awesome pine-trees
.


- Sun Sep 07, 2008 12:49 pm
- Forum: ID Tech
- Topic: A generic LEM tutorial noone has ever written
- Replies: 10
- Views: 3140
Re: A generic LEM tutorial noone has ever written
Hi, voodoo! Back from holidays? My tutorial will not be just a collection of techniques. Techniques are essential but before learning techniques there are more important things. These important things, in the end, make you create your own techniques without learning external ones. It is not too lat...
- Sat Sep 06, 2008 7:08 pm
- Forum: ID Tech
- Topic: A generic LEM tutorial noone has ever written
- Replies: 10
- Views: 3140
Re: A generic LEM tutorial noone has ever written
Awaiting it eagerly! Sounds useful, although I have doubts about the quality of it, seeing your nickname.
- Sat Sep 06, 2008 5:55 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159580
Re: Screenshots
you could always block me. I looked around a bit, how do I go through with this? "Add foe"? Or is this just some statistic? I'd be happiest if you got your own forum for your engine and game(if you do already, I wouldn't imagine a reason to hang out there, with all the news being here), w...
- Sat Sep 06, 2008 12:04 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159580
Re: Screenshots
Just go somewhere else with your engine odium, I've seen very few posts lately by you where you are not raising up your engine or your game to the skies. Those goddamn dev vids and everything, so much content on this which is about something I don't like, I come to see good levels, not your engine. ...
- Mon Aug 18, 2008 10:22 pm
- Forum: ID Tech
- Topic: The Source for Industiral, PSDs, Models and the Map.
- Replies: 9
- Views: 2290
Re: The Source for Industiral, PSDs, Models and the Map.
Call me when you read this you motherfucker, you're scaring me to death!
- Sat Jun 28, 2008 1:34 am
- Forum: ID Tech
- Topic: Wolfenstein: ET Map Source File Released
- Replies: 16
- Views: 5047
Re: Wolfenstein: ET Map Source File Released
Mmmmm ET levels, I love all of them(except maybe battery :D), such great stuff in all of them, both gameplay and graphics wise - one of the tightest collections of levels for any game ever. @Sock: Did you design most of them or am I remembering badly? Can you comment a bit on who did what levels dur...
- Sat Jun 07, 2008 11:08 am
- Forum: ID Tech
- Topic: a13n looking for mappers
- Replies: 24
- Views: 5763
- Mon Feb 25, 2008 2:07 am
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159580
Re: Screenshots
Nice seremtan! I really dig some of the roofs, especially the red roof on the big white house there! Keep it up, you might wanna break up the sand with some more rocks or stranded boats or debris or whatever, it looks a bit repetitive atm.
- Fri Sep 14, 2007 6:27 am
- Forum: ID Tech
- Topic: Stunning maps - Screenshots
- Replies: 49
- Views: 16778
Re: Stunning maps - Screenshots
It's Hipshot, not Jockum Skoglund! 
Suggesting q3dm13 as well

Suggesting q3dm13 as well

- Thu Sep 13, 2007 9:21 pm
- Forum: ID Tech
- Topic: Screenshots
- Replies: 7361
- Views: 3159580
Re: Screenshots
Looks a bit too fullbright, I'd try making the lights in the area a little less bright, so some shadows get in there on the walls, that should help a bit.